CTT/Server/Hotfix/Game/System/Battle/New/TrialCopyBattleSystem.cs

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using Cal.DataTable;
using System;
using System.Collections.Generic;
namespace ET
{
public class TrialCopyBattleAwakeSystem : AwakeSystem<TrialCopyBattle, Team>
{
public override void Awake(TrialCopyBattle self, Team team)
{
self.Awake(team);
}
}
public class TrialCopyBattleUpdateSystem : UpdateSystem<TrialCopyBattle>
{
public override void Update(TrialCopyBattle self)
{
self.Update();
}
}
public class TrialCopyBattleDestroySystem : DestroySystem<TrialCopyBattle>
{
public override void Destroy(TrialCopyBattle self)
{
self.team.ChangeState( TeamState.None);
self.team = null;
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foreach (Unit item in self.targetTeam.GetUnits())
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{
item.GetMap().Leave(item);
item.Dispose();
}
self.targetTeam.Dispose();
self.targetTeam = null;
self.trialCopy = null;
self.mineKillInfo.Dispose();
self.targetKillInfo.Dispose();
}
}
public static class TrialCopyBattleSystem
{
private const int StartTime = 5 * 1000;
//0.50f, 0.46f, 0.41f, 0.35f
public readonly static float[] HpDifficultyArr = { 0, 0.50f, 0.96f, 1.37f, 1.72f };
// 0.18f, 0.16f, 0.12f, 0.08f
public readonly static float[] AtkDefDifficultyArr = { 0, 0.18f, 0.34f, 0.46f, 0.53f };
public static void Awake(this TrialCopyBattle self, Team team)
{
self.team = team;
self.mineKillInfo = new MonsterKillInfo(self, team);
self.isRunning = false;
self.quitBattleAction = OnQuitBattle;
}
public static void Init(this TrialCopyBattle self, TrialCopy trialCopy)
{
self.trialCopy = trialCopy;
self.ReadyBeforeBattle();
self.startTime = TimeHelper.ClientNow();
}
public static void Update(this TrialCopyBattle self)
{
if (!self.isRunning) return;
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long now = TimeHelper.ClientNow();
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if (now - self.startTime < StartTime)
return;
if (now - self.startTime > ConstDefine.TrialCopyBattleTime)
{
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Team anotherTeam = self.GetAnotherTeam(self.team);
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BattleHelper.OnTargetVictory(self, anotherTeam);
return;
}
CheckCanStartSkill(self, now);
}
private static void CheckCanStartSkill(TrialCopyBattle self, long now)
{
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foreach (Unit unit in self.team.GetUnits())
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{
if (!unit.IsAlive) continue;
if (unit.GetComponent<SkillAI>().CheckCD(now))
{
BattleHelper.PlayerSkill(unit, now);
}
}
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foreach (Unit unit in self.targetTeam.GetUnits())
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{
if (!unit.IsAlive) continue;
if (unit.GetComponent<SkillAI>().CheckCD(now))
{
BattleHelper.MonsterSkill(unit);
}
}
}
public static void ReadyBeforeBattle(this TrialCopyBattle self)
{
try
{
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Team team = self.team;
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TrialCopy trialCopy = self.trialCopy;
if (trialCopy == null)
{
BattleMgrCompnent.Instance.RemoveBattle(self);
return;
}
team.ChangeState(TeamState.Fight);
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LinkedList<Unit> teamList = team.GetUnits();
MonsterBase monsterBase = MonsterFactoryHelper.TrialCopyGenerate(self, trialCopy);
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self.targetKillInfo = new MonsterKillInfo(self, self.targetTeam);
//!+设置每个人的状态
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foreach (Unit u in teamList)
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{
u.GetComponent<BattleComponent>().BattleType = BattleType.TrialCopy;
}
//!+设置目标/技能信息
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LinkedList<Unit> monsterTeamList = self.targetTeam.GetUnits();
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Game.EventSystem.Publish(new EventType.BattleStart { teamList = teamList, targetTeamList = monsterTeamList }).Coroutine();
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foreach (Unit item in monsterTeamList)
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{
CharacterHelper.SyncNumeric(item);
CharacterHelper.RecoverUnit(item);
}
BattleHelper.SetTargets(self, teamList, monsterTeamList);
//!+保存主怪Id
MainStoryMap.Instance.GetBattleInteractiveInfo(team.LeaderId).LeaderMonsterId = trialCopy.MonsterId;
//!+创建怪物击破信息
self.mineKillInfo.Init(self.targetTeam.MemberCount, OnVictory);
self.targetKillInfo.Init(self.team.MemberCount, BattleHelper.OnTargetVictory);
Log.Info($"\n{team.GetMemberName()}开始试炼之地战斗,[{trialCopy.MapId / 100}][{trialCopy.MapId % 100}]*************");
self.SendMonsterInfo();
self.isRunning = true;
}
catch (Exception e)
{
BattleMgrCompnent.Instance.RemoveBattle(self);
Log.Error(e);
}
}
private static void SendMonsterInfo(this TrialCopyBattle self)
{
M2C_MainStoryMonsterInfo m2C_MainStoryMonsterInfo = new M2C_MainStoryMonsterInfo();
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foreach (Unit unitMonster in self.targetTeam.GetUnits())
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{
//!给玩家返回怪物信息
MonsterUnitInfo retUnitInfo = new MonsterUnitInfo()
{
Id = unitMonster.Id,
MonsterId = unitMonster.GetComponent<MonsterInfo>().monsterId
};
m2C_MainStoryMonsterInfo.MonsterUnitInfoList.Add(retUnitInfo);
}
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foreach (Unit u in self.team.GetUnits())
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{
MessageHelper.SendActor(u, m2C_MainStoryMonsterInfo);
}
}
public static void ReSendMonsterInfo(this TrialCopyBattle self, Unit unit)
{
M2C_ReMainStoryMonsterInfo m2C_MainStoryMonsterInfo = new M2C_ReMainStoryMonsterInfo();
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foreach (Unit unitMonster in self.targetTeam.GetUnits())
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{
//!给玩家返回怪物信息
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NumericComponent num = unitMonster.GetComponent<NumericComponent>();
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ReMonsterUnitInfo retUnitInfo = new ReMonsterUnitInfo()
{
Id = unitMonster.Id,
MonsterId = unitMonster.GetComponent<MonsterInfo>().monsterId,
Hp = num.GetAsInt(NumericType.Hp),
MaxHp = num.GetAsInt(NumericType.MaxHp),
};
m2C_MainStoryMonsterInfo.MonsterUnitInfoList.Add(retUnitInfo);
}
MessageHelper.SendActor(unit, m2C_MainStoryMonsterInfo);
}
private static void OnVictory(BattleBase self, Team team)
{
try
{
if (self == null)
{
Log.Error("battle == null");
}
else if (self.isRunning)
{
Execute(self.As<TrialCopyBattle>(), team).Coroutine();
}
}
catch (Exception e)
{
Log.Error(e);
BattleMgrCompnent.Instance.RemoveBattle(self);
}
static async ETVoid Execute(TrialCopyBattle self, Team team)
{
self.isRunning = false;
LinkedList<Unit> teamList = team.GetUnits();
Unit unit = MapUnitComponent.Instance.Get(team.LeaderId);
Log.Info(team.GetMemberName() + "试炼之地胜利了!");
UnitScene unitScene = unit.GetComponent<UnitScene>();
BattleHelper.UpdateChangeMapTaskStateEvent(unitScene, teamList).Coroutine();
await TimerComponent.Instance.WaitAsync(5000L);
MessageHelper.SendActor(unit, new M2C_BattleVictory
{
BattleType = (int)self.battleType
});
await TimerComponent.Instance.WaitAsync(500L);
PlayerData data = unit.GetComponent<PlayerData>();
await data.UpdateTrialCopy(self.trialCopy.MapId/100);
await TimerComponent.Instance.WaitAsync(500L);
await BattleHelper.VictoryOption(self, team, 0L);
Team anotherTeam = self.GetAnotherTeam(team);
BattleHelper.EnermyClearOption(self, anotherTeam);
BattleMgrCompnent.Instance.RemoveBattle(self);
}
}
private static void OnQuitBattle(BattleBase self, Team team,long Id)
{
try
{
if (team.AddVote(Id))
{
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Team anotherTeam = self.GetAnotherTeam(team);
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BattleHelper.OnTargetVictory(self, anotherTeam);
}
}
catch (Exception e)
{
Log.Error(e);
BattleMgrCompnent.Instance.RemoveBattle(self);
}
}
}
}