CTT/Server/Hotfix/Game/System/Battle/New/ManulEquipBattleSystem.cs

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using Cal.DataTable;
using System;
using System.Collections.Generic;
namespace ET
{
public class ManulEquipBattleAwakeSystem : AwakeSystem<ManulEquipBattle, Team>
{
public override void Awake(ManulEquipBattle self, Team team)
{
self.Awake(team);
}
}
public class ManulEquipBattleUpdateSystem : UpdateSystem<ManulEquipBattle>
{
public override void Update(ManulEquipBattle self)
{
self.Update();
}
}
public class ManulEquipBattleDestroySystem : DestroySystem<ManulEquipBattle>
{
public override void Destroy(ManulEquipBattle self)
{
self.team.ChangeState(TeamState.None);
self.targetTeam.ChangeState(TeamState.None);
self.team = null;
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foreach (Unit item in self.targetTeam.GetUnits())
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{
item.GetMap().Leave(item);
item.Dispose();
}
self.targetTeam.Dispose();
self.targetTeam = null;
self.config = null;
self.mineKillInfo.Dispose();
self.targetKillInfo.Dispose();
}
}
public static class ManulEquipBattleSystem
{
private const int StartTime = 5 * 1000;
//0.50f, 0.46f, 0.41f, 0.35f
public readonly static float[] HpDifficultyArr = { 0, 0.50f, 0.96f, 1.37f, 1.72f };
// 0.18f, 0.16f, 0.12f, 0.08f
public readonly static float[] AtkDefDifficultyArr = { 0, 0.18f, 0.34f, 0.46f, 0.53f };
public static void Awake(this ManulEquipBattle self, Team team)
{
self.team = team;
self.mineKillInfo = new MonsterKillInfo(self, team);
self.isRunning = false;
self.quitBattleAction = OnQuitBattle;
}
public static void Init(this ManulEquipBattle self, ManulEquipMonsterConfig config)
{
self.config = config;
self.ReadyBeforeBattle();
self.startTime = TimeHelper.ClientNow();
}
public static void Update(this ManulEquipBattle self)
{
if (!self.isRunning) return;
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long now = TimeHelper.ClientNow();
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if (now - self.startTime < StartTime)
return;
if (now - self.startTime > ConstDefine.ManulEquipBattleTime)
{
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Team anotherTeam = self.GetAnotherTeam(self.team);
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BattleHelper.OnTargetVictory(self, anotherTeam);
return;
}
CheckCanStartSkill(self, now);
}
private static void CheckCanStartSkill(ManulEquipBattle self, long now)
{
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foreach (Unit unit in self.team.GetUnits())
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{
if (!unit.IsAlive) continue;
if (unit.GetComponent<SkillAI>().CheckCD(now))
{
BattleHelper.PlayerSkill(unit, now);
}
}
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foreach (Unit unit in self.targetTeam.GetUnits())
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{
if (!unit.IsAlive) continue;
if (unit.GetComponent<SkillAI>().CheckCD(now))
{
BattleHelper.MonsterSkill(unit);
}
}
}
public static void ReadyBeforeBattle(this ManulEquipBattle self)
{
try
{
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Team team = self.team;
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ManulEquipMonsterConfig config = self.config;
if (config == null)
{
BattleMgrCompnent.Instance.RemoveBattle(self);
return;
}
team.ChangeState(TeamState.Fight);
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LinkedList<Unit> teamList = team.GetUnits();
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MonsterFactoryHelper.ManulEquipGenerate(self, config);
self.targetKillInfo = new MonsterKillInfo(self, self.targetTeam);
//!+设置每个人的状态
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foreach (Unit u in teamList)
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{
u.GetComponent<BattleComponent>().BattleType = BattleType.ManulEquip;
}
//!+设置目标/技能信息
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LinkedList<Unit> monsterTeamList = self.targetTeam.GetUnits();
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Game.EventSystem.Publish(new EventType.BattleStart { teamList = teamList, targetTeamList = monsterTeamList }).Coroutine();
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foreach (Unit item in monsterTeamList)
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{
CharacterHelper.SyncNumeric(item);
CharacterHelper.RecoverUnit(item);
}
BattleHelper.SetTargets(self, teamList, monsterTeamList);
//!+保存主怪Id
MainStoryMap.Instance.GetBattleInteractiveInfo(team.LeaderId).LeaderMonsterId = (int)config.Id;
//!+创建怪物击破信息
self.mineKillInfo.Init(self.targetTeam.MemberCount, OnVictory);
self.targetKillInfo.Init(self.team.MemberCount, BattleHelper.OnTargetVictory);
Log.Info($"\n{team.GetMemberName()}开始手工副本战斗,[{config.Id / 1000}][{config.Id % 1000 / 100}]*************");
self.SendMonsterInfo();
self.isRunning = true;
}
catch (Exception e)
{
BattleMgrCompnent.Instance.RemoveBattle(self);
Log.Error(e);
}
}
private static void SendMonsterInfo(this ManulEquipBattle self)
{
M2C_SendManulEquipMonsterInfo sendInfo = new M2C_SendManulEquipMonsterInfo();
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foreach (Unit unitMonster in self.targetTeam.GetUnits())
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{
MonsterUnitInfo info = new MonsterUnitInfo
{
MonsterId = unitMonster.GetComponent<MonsterInfo>().monsterId,
Id = unitMonster.Id
};
sendInfo.UnitIdList.Add(info);
}
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foreach (Unit u in self.team.GetUnits())
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{
MessageHelper.SendActor(u, sendInfo);
}
}
public static void ReSendMonsterInfo(this ManulEquipBattle self, Unit unit)
{
M2C_ReSendManulEquipMonsterInfo sendInfo = new M2C_ReSendManulEquipMonsterInfo();
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foreach (Unit unitMonster in self.targetTeam.GetUnits())
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{
MonsterUnitInfo info = new MonsterUnitInfo
{
MonsterId = unitMonster.GetComponent<MonsterInfo>().monsterId,
Id = unitMonster.Id
};
sendInfo.UnitIdList.Add(info);
}
MessageHelper.SendActor(unit, sendInfo);
}
public static void Victory(this ManulEquipBattle self,Unit unit)
{
Team team = TeamComponent.Instance.Get(unit.TeamLeaderId);
OnVictory(self, team);
}
private static void OnVictory(BattleBase self, Team team)
{
try
{
if (self == null)
{
Log.Error($"battle == null");
return;
}
if (!self.isRunning) return;
Execute(self.As<ManulEquipBattle>(), team).Coroutine();
static async ETVoid Execute(ManulEquipBattle self, Team team)
{
self.isRunning = false;
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LinkedList<Unit> teamList = team.GetUnits();
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Unit unit = MapUnitComponent.Instance.Get(team.LeaderId);
Log.Info($"{team.GetMemberName()}手工副本胜利了!");
//!触发通关任务事件
await TimerComponent.Instance.WaitAsync(5500);
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foreach (Unit item in teamList)
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{
MessageHelper.SendActor(item, new M2C_BattleVictory() { BattleType = (int)self.battleType });
}
ManulEquipMap.instance.SetLayer(unit.GetComponent<PlayerData>(), self.config.Id);
await BattleHelper.VictoryOption(self, team);
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Team anotherTeam = self.GetAnotherTeam(team);
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BattleHelper.EnermyClearOption(self, anotherTeam);
BattleMgrCompnent.Instance.RemoveBattle(self);
}
}
catch (Exception e)
{
Log.Error(e);
BattleMgrCompnent.Instance.RemoveBattle(self);
}
}
private static void OnQuitBattle(BattleBase self, Team team,long Id)
{
try
{
if (team.AddVote(Id))
{
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Team anotherTeam = self.GetAnotherTeam(team);
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BattleHelper.OnTargetVictory(self, anotherTeam);
}
}
catch (Exception e)
{
Log.Error(e);
BattleMgrCompnent.Instance.RemoveBattle(self);
}
}
}
}