CTT/Server/Hotfix/Game/System/Battle/New/BossBattleSystem.cs

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using Cal.DataTable;
using System;
using System.Collections.Generic;
namespace ET
{
public class BossBattleAwakeSystem : AwakeSystem<BossBattle, Team>
{
public override void Awake(BossBattle self, Team team)
{
self.Awake(team);
}
}
public class BossBattleLoadSystem : LoadSystem<BossBattle>
{
public override void Load(BossBattle self)
{
self.Load();
}
}
public class BossBattleUpdateSystem : UpdateSystem<BossBattle>
{
public override void Update(BossBattle self)
{
self.Update();
}
}
public class BossBattleDestroySystem : DestroySystem<BossBattle>
{
public override void Destroy(BossBattle self)
{
self.team.ChangeState(TeamState.None);
self.targetTeam.ChangeState(TeamState.None);
self.team = null;
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foreach (Unit item in self.targetTeam.GetUnits())
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{
item.GetMap().Leave(item);
item.Dispose();
}
self.targetTeam.Dispose();
self.targetTeam = null;
self.mapId = 0;
self.mineKillInfo.Dispose();
self.targetKillInfo.Dispose();
}
}
public static class BossBattleSystem
{
//0.50f, 0.46f, 0.41f, 0.35f
public readonly static float[] HpDifficultyArr = { 0, 0.50f, 0.96f, 1.37f, 1.72f };
// 0.18f, 0.16f, 0.12f, 0.08f
public readonly static float[] AtkDefDifficultyArr = { 0, 0.18f, 0.34f, 0.46f, 0.53f };
public static void Awake(this BossBattle self, Team team)
{
self.team = team;
self.mineKillInfo = new MonsterKillInfo(self, team);
self.isRunning = false;
self.quitBattleAction = OnQuitBattle;
}
public static void Load(this BossBattle self)
{
self.quitBattleAction = OnQuitBattle;
}
public static void Init(this BossBattle self, int mapId)
{
self.mapId = mapId;
self.ReadyBeforeBattle();
self.startTime = TimeHelper.ClientNow();
}
public static void Update(this BossBattle self)
{
if (!self.isRunning) return;
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long now = TimeHelper.ClientNow();
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if (now - self.startTime < ConstDefine.StartTime)
return;
if (now - self.startTime > ConstDefine.BossBattleTime)
{
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Team anotherTeam = self.GetAnotherTeam(self.team);
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OnTargetVictory(self, anotherTeam);
return;
}
CheckCanStartSkill(self, now);
}
private static void CheckCanStartSkill(BossBattle self, long now)
{
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foreach (Unit unit in self.team.GetUnits())
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{
if (!unit.IsAlive) continue;
if (unit.GetComponent<SkillAI>().CheckCD(now))
{
BattleHelper.PlayerSkill(unit, now);
}
}
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foreach (Unit unit in self.targetTeam.GetUnits())
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{
if (!unit.IsAlive) continue;
if (unit.GetComponent<SkillAI>().CheckCD(now))
{
BattleHelper.MonsterSkill(unit);
}
}
}
public static void ReadyBeforeBattle(this BossBattle self)
{
try
{
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Team team = self.team;
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if (self.mapId == 0)
{
BattleMgrCompnent.Instance.RemoveBattle(self);
return;
}
team.ChangeState(TeamState.Fight);
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LinkedList<Unit> teamList = team.GetUnits();
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int mapLayer = self.mapId % 100;
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MonsterBase bossBase = MonsterFactoryHelper.BossGenerate(self, self.mapId);
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self.targetKillInfo = new MonsterKillInfo(self, self.targetTeam);
//!+设置每个人的状态
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foreach (Unit u in teamList)
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{
u.GetComponent<BattleComponent>().BattleType = BattleType.Boss;
}
//!+设置目标/技能信息
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LinkedList<Unit> monsterTeamList = self.targetTeam.GetUnits();
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Game.EventSystem.Publish(new EventType.BattleStart { teamList = teamList, targetTeamList = monsterTeamList }).Coroutine();
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foreach (Unit item in monsterTeamList)
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{
CharacterHelper.SyncNumeric(item);
CharacterHelper.RecoverUnit(item);
}
BattleHelper.SetTargets(self, teamList, monsterTeamList);
//!+保存主怪Id
MainStoryMap.Instance.GetBattleInteractiveInfo(team.LeaderId).LeaderMonsterId = (int)bossBase.Id;
//!+创建怪物击破信息
self.mineKillInfo.Init(self.targetTeam.MemberCount, OnVictory);
self.targetKillInfo.Init(self.team.MemberCount, OnTargetVictory);
Log.Info($"\n{team.GetMemberName()}开始Boss战斗,[{self.mapId / 100}][{self.mapId % 100}]*************");
self.SendMonsterInfo();
self.isRunning = true;
}
catch (Exception e)
{
BattleMgrCompnent.Instance.RemoveBattle(self);
Log.Error(e);
}
}
private static void SendMonsterInfo(this BossBattle self)
{
M2C_SendBossInfo m2C_MainStoryMonsterInfo = new M2C_SendBossInfo();
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foreach (Unit unitMonster in self.targetTeam.GetUnits())
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{
//!给玩家返回怪物信息
m2C_MainStoryMonsterInfo.BossId = unitMonster.GetComponent<MonsterInfo>().monsterId;
m2C_MainStoryMonsterInfo.UnitId = unitMonster.Id;
}
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foreach (Unit u in self.team.GetUnits())
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{
MessageHelper.SendActor(u, m2C_MainStoryMonsterInfo);
}
}
public static void ReSendMonsterInfo(this BossBattle self, Unit unit)
{
M2C_ReSendBossInfo m2C_MainStoryMonsterInfo = new M2C_ReSendBossInfo();
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foreach (Unit unitMonster in self.targetTeam.GetUnits())
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{
//!给玩家返回怪物信息
m2C_MainStoryMonsterInfo.BossId = unitMonster.GetComponent<MonsterInfo>().monsterId;
m2C_MainStoryMonsterInfo.UnitId = unitMonster.Id;
m2C_MainStoryMonsterInfo.Hp = unitMonster.GetComponent<NumericComponent>().GetAsInt(NumericType.Hp);
}
MessageHelper.SendActor(unit, m2C_MainStoryMonsterInfo);
}
private static void OnVictory(BattleBase self, Team team)
{
try
{
if (self == null)
{
Log.Error($"battle == null");
return;
}
if (!self.isRunning) return;
Execute(self.As<BossBattle>(), team).Coroutine();
static async ETVoid Execute(BossBattle self, Team team)
{
self.isRunning = false;
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LinkedList<Unit> teamList = team.GetUnits();
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Unit unit = MapUnitComponent.Instance.Get(team.LeaderId);
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UnitScene unitScene = unit.GetComponent<UnitScene>();
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Log.Info($"{team.GetMemberName()}Boss战斗胜利了{unitScene.MapId}");
//!触发通关任务事件
//BattleHelper.UpdateChangeMapTaskStateEvent(unitScene, teamList).Coroutine();
await TimerComponent.Instance.WaitAsync(5500);
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foreach (Unit item in teamList)
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{
MessageHelper.SendActor(item, new M2C_BattleVictory() { BattleType = (int)self.battleType });
}
//!更新Boss状态
BossComponent.Instance.BossDead(team.GetMemberName(), unitScene.MapId % 100);
await BattleHelper.VictoryOption(self, team);
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Team anotherTeam = self.GetAnotherTeam(team);
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BattleHelper.EnermyClearOption(self, anotherTeam);
BattleMgrCompnent.Instance.RemoveBattle(self);
}
}
catch (Exception e)
{
Log.Error(e);
BattleMgrCompnent.Instance.RemoveBattle(self);
}
}
public static void OnTargetVictory(this BattleBase self, Team team)
{
try
{
if (self == null)
{
Log.Error($"battle == null");
return;
}
if (!self.isRunning) return;
Execute(self.As<BossBattle>(), team).Coroutine();
static async ETVoid Execute(BossBattle self, Team team)
{
self.isRunning = false;
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LinkedList<Unit> teamList = team.GetUnits();
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await TimerComponent.Instance.WaitAsync(5500);
BattleHelper.EnermyClearOption(self, team);
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Team anotherTeam = self.GetAnotherTeam(team);
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await self.OnDefeat(anotherTeam);
//!重新刷新Boss
int mapLayer = self.As<BossBattle>().mapId % 100;
BossComponent.Instance.ChangeState(mapLayer, BossComponent.BossState.Idle, true);
BattleMgrCompnent.Instance.RemoveBattle(self);
}
}
catch (Exception e)
{
Log.Error(e);
BattleMgrCompnent.Instance.RemoveBattle(self);
}
}
private static void OnQuitBattle(BattleBase self, Team team,long Id)
{
try
{
if (team.AddVote(Id))
{
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Team anotherTeam = self.GetAnotherTeam(team);
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OnTargetVictory(self, anotherTeam);
}
}
catch (Exception e)
{
Log.Error(e);
BattleMgrCompnent.Instance.RemoveBattle(self);
}
}
}
}