CTT/Server/Model/Game/Entity/Skill/Component/ModifierLogic.cs

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2021-04-08 20:09:59 +08:00
using Cal;
using System;
using System.Collections.Generic;
namespace ET
{
public class ModifierLogic:Entity
{
public ModifierId modifierId =>modifierConfig==null?default: modifierConfig.Id;
public SkillLogic skillLogic;
public ModifierConfig modifierConfig;
public int overlay;
public int interval;
public int continueTime;
public int shield;
public float multiDamageX10000;
public int playAmount;
public long leastTime;
public ETCancellationToken cancellationToken;
}
}