CTT/Server/Model/Game/Entity/Skill/Component/ModifierContainerComponent.cs

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2021-04-08 20:09:59 +08:00
using Cal;
using System;
using System.Collections.Generic;
namespace ET
{
public class ModifierContainerComponent:Entity
{
public readonly Dictionary<ModifierId, ModifierLogic> modifierDic = new Dictionary<ModifierId, ModifierLogic>();
public readonly Dictionary<ModifierStateType, StateStateType> modifierStateDic= new Dictionary<ModifierStateType, StateStateType>();
public readonly Dictionary<ModifierId, long> timeDic = new Dictionary<ModifierId, long>();
public readonly UnOrderMultiMapSet<ModifierEventCondition, ModifierLogic> modifierOptionByConditionDic = new UnOrderMultiMapSet<ModifierEventCondition, ModifierLogic>();
}
}