CTT/Server/Model/Game/Entity/Bag/GoodsEffectComponent.cs

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2021-04-08 20:09:59 +08:00
using Cal.DataTable;
using System;
using System.Collections.Generic;
using System.Text;
namespace ET
{
public class GoodsEffectComponent : Entity
{
public static GoodsEffectComponent Instance { get; set; }
public readonly Dictionary<Type, Queue<GoodsEffect>> _goodsEffectPoolDic = new Dictionary<Type, Queue<GoodsEffect>>();
public readonly Dictionary<long, Dictionary<int, GoodsEffect>> _goodsEffectBuffDic = new Dictionary<long, Dictionary<int, GoodsEffect>>();
}
}