CTT/Server/Model/Game/Data/MapMonsterConfigId.cs

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namespace Cal.DataTable
{
public static class MapMonsterConfigId
{
/// <summary>
/// 火之领主
/// </summary>
public const int ManulEquip1 = 1001;
/// <summary>
/// 风之领主
/// </summary>
public const int ManulEquip2 = 1002;
/// <summary>
/// 土之领主
/// </summary>
public const int ManulEquip3 = 1003;
/// <summary>
/// 暗之领主
/// </summary>
public const int ManulEquip4 = 1004;
/// <summary>
/// 地图金币怪
/// </summary>
public const int CoinMonster = 1005;
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/// <summary>
/// 一层怪
/// </summary>
public const int SpaceTravel1 = 1006;
/// <summary>
/// 二层怪
/// </summary>
public const int SpaceTravel2 = 1007;
/// <summary>
/// 三层怪
/// </summary>
public const int SpaceTravel3 = 1008;
/// <summary>
/// 四层怪
/// </summary>
public const int SpaceTravel4 = 1009;
/// <summary>
/// 五层怪
/// </summary>
public const int SpaceTravel5 = 1010;
/// <summary>
/// 隐藏boss
/// </summary>
public const int SpaceTravel6 = 1011;
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/// <summary>
/// 星魂侍者
/// </summary>
public const int StarSoul1 = 1012;
/// <summary>
/// 星魂操纵者
/// </summary>
public const int StarSoul2 = 1013;
/// <summary>
/// 星魂极巫
/// </summary>
public const int StarSoul3 = 1014;
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}
}