CTT/Server/Model/Game/Data/CopyConfigId.cs

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namespace Cal.DataTable
{
public static class CopyConfigId
{
/// <summary>
/// 主线普通战斗
/// </summary>
public const int MainStoryNormalBattle = 10001;
/// <summary>
/// 主线精英战斗
/// </summary>
public const int MainStoryEliteBattle = 10002;
/// <summary>
/// 主线boss战斗
/// </summary>
public const int MainStoryBossBattle = 10003;
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/// <summary>
/// 试炼之地战斗
/// </summary>
public const int TrialCopyBattle = 10004;
/// <summary>
/// Boss战斗
/// </summary>
public const int BossBattle = 10005;
/// <summary>
/// 家族Boss战斗
/// </summary>
public const int FamilyBossBattle = 10006;
/// <summary>
/// 手工战斗
/// </summary>
public const int ManulEquipBattle = 10007;
/// <summary>
/// 竞技场战斗
/// </summary>
public const int PersonalPvpBattle = 10008;
/// <summary>
/// PK
/// </summary>
public const int PKBattle = 10009;
/// <summary>
/// 挂机普通
/// </summary>
public const int MainStoryNormalIdleBattle = 10010;
/// <summary>
/// 挂机精英
/// </summary>
public const int MainStoryEliteIdleBattle = 10011;
/// <summary>
/// 挂机boss
/// </summary>
public const int MainStoryBossIdleBattle = 10012;
/// <summary>
/// 时空旅行战斗
/// </summary>
public const int SpaceTravelBattle = 10013;
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/// <summary>
/// 星魂副本战斗
/// </summary>
public const int StarSoulBattle = 10014;
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}
}