CTT/Server/Model/Game/Entity/PlayerConfigComponent.cs

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2021-04-08 20:09:59 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ET
{
[MongoDB.Bson.Serialization.Attributes.BsonIgnoreExtraElements]
public class PlayerConfigComponent: Entity
{
public long MaxPlayerId;
}
}