16 lines
454 B
C#
16 lines
454 B
C#
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using System;
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namespace ET
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{
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[ActorMessageHandler]
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public class M2U_WriteComponentHandler : AMActorHandler<Scene, M2U_WriteComponent>
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{
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protected override async ETTask Run(Scene scene, M2U_WriteComponent message)
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{
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await ETTask.CompletedTask;
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var playerInfo = scene.GetComponent<PlayerInfoComponent>();
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playerInfo.AddInfo(message.Id, message.type, message.component);
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}
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}
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}
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