16 lines
521 B
C#
16 lines
521 B
C#
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using System;
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using System.Collections.Generic;
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namespace ET
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{
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[ActorMessageHandler]
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public class M2U_GetComponentHandler : AMActorRpcHandler<Scene, M2U_GetComponent, U2M_GetComponent>
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{
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protected override async ETTask Run(Scene scene, M2U_GetComponent request, U2M_GetComponent response, Action reply)
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{
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var str =await scene.GetComponent<PlayerInfoComponent>().GetInfo(request.UserId, request.type);
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response.component = str;
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reply();
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}
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}
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}
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