34 lines
828 B
C#
34 lines
828 B
C#
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using System;
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using System.Net;
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namespace ET
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{
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[ActorMessageHandler()]
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public class C2M_RequestTeamHandler : AMActorLocationRpcHandler<Unit, C2M_RequestTeam, M2C_RequestTeam>
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{
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protected override async ETTask Run(Unit unit, C2M_RequestTeam request, M2C_RequestTeam response, Action reply)
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{
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Unit targetUnit = MapUnitComponent.Instance.Get(request.TargetId);
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if (targetUnit == null)
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{
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response.Message = "玩家单元不存在";
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reply();
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return;
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}
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string retRequst = TeamComponent.Instance.CheckCanRequest(unit,targetUnit);
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if (retRequst == null)
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{
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TeamComponent.Instance.RequestTeam(request.TargetId,unit);
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response.Message = "正在申请中...";
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}
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else
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{
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response.Message = retRequst;
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}
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reply();
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await ETTask.CompletedTask;
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}
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}
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}
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