27 lines
826 B
C#
27 lines
826 B
C#
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using System;
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using System.Collections.Generic;
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namespace ET
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{
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[ActorMessageHandler]
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public class C2M_GetAddEnergyPriceHandler : AMActorLocationRpcHandler<Unit, C2M_GetAddEnergyPrice, M2C_GetAddEnergyPrice>
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{
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protected override async ETTask Run(Unit unit, C2M_GetAddEnergyPrice request, M2C_GetAddEnergyPrice response, Action reply)
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{
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PlayerData data = unit.GetComponent<PlayerData>();
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int count = data.buyEnergyCount;
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if (count >= ConstDefine.AddEnergyPriceArr.Length)
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{
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response.Message = "购买次数达到上限";
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reply();
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return;
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}
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response.Price = ConstDefine.AddEnergyPriceArr[count];
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reply();
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await ETTask.CompletedTask;
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}
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}
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}
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