CTT/Server/Hotfix/Game/Handler/Battle/C2M_QuitBattleHandler.cs

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using System;
namespace ET
{
[ActorMessageHandler]
public class C2M_QuitBattleHandler : AMActorLocationHandler<Unit, C2M_QuitBattle>
{
protected override async ETTask Run(Unit unit, C2M_QuitBattle message)
{
Team team = TeamComponent.Instance.Get(unit.TeamLeaderId);
if (team.TeamState != TeamState.Fight) return;
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CopyBattle battle = BattleMgrCompnent.Instance.GetBattle(unit);
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if (battle == null) return;
battle.quitBattleAction?.Invoke(battle,team,unit.Id);
await ETTask.CompletedTask;
}
}
}