CTT/Unity/Assets/HotfixView/Model/FGUI/AutoCode/Common/FUI_GMUI.cs

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2021-04-08 20:09:59 +08:00
/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
using ET;
using FairyGUI;
using FairyGUI.Utils;
namespace ET
{
[ObjectSystem]
public class FUI_GMUI_AwakeSystem : AwakeSystem<FUI_GMUI, GObject>
{
public override void Awake(FUI_GMUI self, GObject go)
{
self.Awake(go);
}
}
public sealed class FUI_GMUI : FUI
{
public const string UIPackageName = "Common";
public const string UIResName = "GMUI";
/// <summary>
/// {uiResName}的组件类型(GComponent、GButton、GProcessBar等)它们都是GObject的子类。
/// </summary>
public GComponent self;
public FUI_FrameCommon m_frame;
public GTextInput m_inpUid;
public FUI_ButtonText m_btnUid;
public GTextField m_txtInfo;
public FUI_ComboBoxCheat m_comOp;
public GTextField m_txtOp;
public GTextField m_txtTip1;
public GTextField m_txtTip;
public GTextInput m_inpParam1;
public GTextInput m_inpParam2;
public FUI_ButtonText m_btnSend;
public GTextField m_txtResult;
public FUI_ComboBoxCheat m_comType;
public FUI_ButtonText m_btnCheck;
public FUI_ComboBoxCheat m_comItemType;
public GTextInput m_inpSearch;
public FUI_ButtonText m_btnSearch;
public GTextInput m_inpSearchRet;
public GTextInput m_inpCmd;
public const string URL = "ui://kqsmrpxl4wfcutlh";
private static GObject CreateGObject()
{
return UIPackage.CreateObject(UIPackageName, UIResName);
}
private static void CreateGObjectAsync(UIPackage.CreateObjectCallback result)
{
UIPackage.CreateObjectAsync(UIPackageName, UIResName, result);
}
public static FUI_GMUI CreateInstance(Entity domain)
{
return EntityFactory.Create<FUI_GMUI, GObject>(domain, CreateGObject());
}
public static ETTask<FUI_GMUI> CreateInstanceAsync(Entity domain)
{
ETTaskCompletionSource<FUI_GMUI> tcs = new ETTaskCompletionSource<FUI_GMUI>();
CreateGObjectAsync((go) =>
{
tcs.SetResult(EntityFactory.Create<FUI_GMUI, GObject>(domain, go));
});
return tcs.Task;
}
public static FUI_GMUI Create(Entity domain,GObject go)
{
return EntityFactory.Create<FUI_GMUI, GObject>(domain,go);
}
/// <summary>
/// 通过此方法获取的FUI在Dispose时不会释放GObject需要自行管理一般在配合FGUI的Pool机制时使用
/// </summary>
public static FUI_GMUI GetFormPool(Entity domain,GObject go)
{
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FUI_GMUI fui = go.Get<FUI_GMUI>();
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if(fui == null)
{
fui = Create(domain,go);
}
fui.isFromFGUIPool = true;
return fui;
}
public void Awake(GObject go)
{
if(go == null)
{
return;
}
GObject = go;
if (string.IsNullOrWhiteSpace(Name))
{
Name = Id.ToString();
}
self = (GComponent)go;
self.Add(this);
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GComponent com = go.asCom;
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if(com != null)
{
m_frame = FUI_FrameCommon.Create(domain,com.GetChildAt(0));
m_inpUid = (GTextInput)com.GetChildAt(1);
m_btnUid = FUI_ButtonText.Create(domain,com.GetChildAt(2));
m_txtInfo = (GTextField)com.GetChildAt(3);
m_comOp = FUI_ComboBoxCheat.Create(domain,com.GetChildAt(4));
m_txtOp = (GTextField)com.GetChildAt(5);
m_txtTip1 = (GTextField)com.GetChildAt(6);
m_txtTip = (GTextField)com.GetChildAt(7);
m_inpParam1 = (GTextInput)com.GetChildAt(8);
m_inpParam2 = (GTextInput)com.GetChildAt(9);
m_btnSend = FUI_ButtonText.Create(domain,com.GetChildAt(10));
m_txtResult = (GTextField)com.GetChildAt(11);
m_comType = FUI_ComboBoxCheat.Create(domain,com.GetChildAt(12));
m_btnCheck = FUI_ButtonText.Create(domain,com.GetChildAt(13));
m_comItemType = FUI_ComboBoxCheat.Create(domain,com.GetChildAt(14));
m_inpSearch = (GTextInput)com.GetChildAt(15);
m_btnSearch = FUI_ButtonText.Create(domain,com.GetChildAt(16));
m_inpSearchRet = (GTextInput)com.GetChildAt(17);
m_inpCmd = (GTextInput)com.GetChildAt(18);
}
}
public override void Dispose()
{
if(IsDisposed)
{
return;
}
base.Dispose();
self.Remove();
self = null;
m_frame.Dispose();
m_frame = null;
m_inpUid = null;
m_btnUid.Dispose();
m_btnUid = null;
m_txtInfo = null;
m_comOp.Dispose();
m_comOp = null;
m_txtOp = null;
m_txtTip1 = null;
m_txtTip = null;
m_inpParam1 = null;
m_inpParam2 = null;
m_btnSend.Dispose();
m_btnSend = null;
m_txtResult = null;
m_comType.Dispose();
m_comType = null;
m_btnCheck.Dispose();
m_btnCheck = null;
m_comItemType.Dispose();
m_comItemType = null;
m_inpSearch = null;
m_btnSearch.Dispose();
m_btnSearch = null;
m_inpSearchRet = null;
m_inpCmd = null;
}
}
}