CTT/Server/Hotfix/Game/Helper/ItemHelper.cs

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using System;
using System.Collections.Generic;
using Cal;
using Cal.DataTable;
namespace ET
{
public static class ItemHelper
{
private static float randomMax;
const float randomMin = -0.20f;
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public static void GenerateRandomMainAttribute(EquipItem self, Cal.DataTable.EquipBase equipBase, float randomMax)
{
ItemHelper.randomMax = randomMax;
if (equipBase.Hp != 0)
{
self.SetMainAttribute(AttributeType., GetRandom());
}
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if (equipBase.Mp != 0)
{
self.SetMainAttribute(AttributeType., GetRandom());
}
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if (equipBase.Str != 0)
{
self.SetMainAttribute(AttributeType., GetRandom());
}
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if (equipBase.Quk != 0)
{
self.SetMainAttribute(AttributeType., GetRandom());
}
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if (equipBase.Spi != 0)
{
self.SetMainAttribute(AttributeType., GetRandom());
}
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if (equipBase.Wim != 0)
{
self.SetMainAttribute(AttributeType., GetRandom());
}
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if (equipBase.Phy != 0)
{
self.SetMainAttribute(AttributeType., GetRandom());
}
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if (equipBase.Sta != 0)
{
self.SetMainAttribute(AttributeType., GetRandom());
}
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if (equipBase.PhyAtk != 0)
{
self.SetMainAttribute(AttributeType., GetRandom());
}
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if (equipBase.SpiAtk != 0)
{
self.SetMainAttribute(AttributeType., GetRandom());
}
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if (equipBase.PhyDef != 0)
{
self.SetMainAttribute(AttributeType., GetRandom());
}
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if (equipBase.SpiDef != 0)
{
self.SetMainAttribute(AttributeType., GetRandom());
}
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if (equipBase.Pcrir != 0)
{
self.SetMainAttribute(AttributeType., GetRandom());
}
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if (equipBase.Mcrir != 0)
{
self.SetMainAttribute(AttributeType., GetRandom());
}
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if (equipBase.Pcri != 0)
{
self.SetMainAttribute(AttributeType., GetRandom());
}
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if (equipBase.Mcri != 0)
{
self.SetMainAttribute(AttributeType., GetRandom());
}
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if (equipBase.Rpcrir != 0)
{
self.SetMainAttribute(AttributeType., GetRandom());
}
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if (equipBase.Rmcrir != 0)
{
self.SetMainAttribute(AttributeType., GetRandom());
}
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if (equipBase.Rpcri != 0)
{
self.SetMainAttribute(AttributeType., GetRandom());
}
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if (equipBase.Rmcri != 0)
{
self.SetMainAttribute(AttributeType., GetRandom());
}
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if (equipBase.Dvo != 0)
{
self.SetMainAttribute(AttributeType., GetRandom());
}
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if (equipBase.Nphyi != 0)
{
self.SetMainAttribute(AttributeType., GetRandom());
}
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if (equipBase.Nmeni != 0)
{
self.SetMainAttribute(AttributeType., GetRandom());
}
}
static List<int> qualityWeightList = new() { 0, 1025, 856, 1 };
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public static void GenerateAdditionalAttribute(EquipItem self, int useLevel)
{
self.addtionalAttributes.Clear();
int randCount = 0;
if (MathHelper.IsHit(0.6f))
randCount = 1;
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else if (MathHelper.IsHit(0.2f))
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randCount = 2;
for (int i = 0; i < randCount; i++)
{
//稀有度
int quality = MathHelper.GetProbabilityIndexByWeight(qualityWeightList);
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List<int> vidList = EquipAffixConfigCategory.Instance.vidDic[quality];
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if (vidList == null || vidList.Count == 0) continue;
int vidCount = vidList.Count;
int vid = vidList[RandomHelper.RandomNumber(0, vidCount)];
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List<int> levelList = EquipAffixConfigCategory.Instance.levelDic[vid];
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if (levelList == null || levelList.Count == 0) continue;
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int level = levelList[^1];
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for (int j = 0; j < levelList.Count; j++)
{
if (useLevel < levelList[j])
{
if (j == 0) break;
level = levelList[j - 1];
break;
}
}
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EquipAffixConfig equipAffix = EquipAffixConfigCategory.Instance.Get(vid * 100000 + quality * 10000 + level);
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if (equipAffix == null)
{
Log.Error($"affix == null where vid = {vid} level = {level}");
continue;
}
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self.addtionalAttributes.Add((int) equipAffix.Id);
}
}
static readonly List<int> starSoulQualityWeightList = new()
{
32,
4,
1
};
private static readonly List<int> starSoulViceCountWeight = new()
{
0,
60,
30,
9,
1
};
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public static StarSoulItem GenerateStarSoulItem(Quality starQuality = Quality.Common)
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{
StarSoulItem item = new();
item.typeId = 1001;
item.level = 0;
item.exp = 0;
int qualityInt = RandomHelper.RandomByWeight(starSoulQualityWeightList);
if (qualityInt == -1)
return null;
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qualityInt = (int) (starQuality + (byte) qualityInt);
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Quality quality = (Quality) qualityInt;
item.quality = quality;
item.Id = Game.IdGenerater.GenerateId();
item.posType = (EquipType) RandomHelper.RandomNumber(0, 12);
long mainId = GenerateMain(item.posType, qualityInt);
if (mainId == -1) return null;
item.mainId = (int) mainId;
GenerateVice(item);
return item;
static long GenerateMain(EquipType type, int qualityInt)
{
StarSoulEquipAttributeTypeConfig starSoulEquipAttributeTypeConfig =
StarSoulEquipAttributeTypeConfigCategory.Instance.Get((long) type);
if (starSoulEquipAttributeTypeConfig == null) return -1;
var mainAttibuteList = StarSoulAttributeConfigCategory.Instance.mainAttributeDic[qualityInt];
long Id = -1;
using var list1=ListComponent<long>.Create();
using var weightList=ListComponent<int>.Create();
var orginWeightList = StarSoulAttributeConfigCategory.Instance.mainWeigt;
for (var i = 0; i < mainAttibuteList.Count; i++)
{
var l = mainAttibuteList[i];
StarSoulAttributeConfig soulAttributeConfig = StarSoulAttributeConfigCategory.Instance.Get(l);
if (starSoulEquipAttributeTypeConfig.AttributeTypeArr.As<IList<int>>().Contains(soulAttributeConfig.Key))
{
list1.List.Add(l);
weightList.List.Add(orginWeightList[i]);
}
}
int mainIndex = RandomHelper.RandomByWeight(weightList.List);
if (mainIndex == -1)
{
Log.Error("配置表错误");
return -1;
}
if (mainIndex >= list1.List.Count)
{
Log.Error($"{mainIndex}>{list1.List.Count}");
return -1;
}
Id = list1.List[mainIndex];
return Id;
}
static void GenerateVice(StarSoulItem starSoulItem)
{
int count = RandomHelper.RandomByWeight(starSoulViceCountWeight);
var list = StarSoulAttributeConfigCategory.Instance.viceKeyList;
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using var listComponent=ListComponent<long>.Create();
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for (int i = 0; i < count; i++)
{
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long id = 0;
do
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{
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int index = RandomHelper.RandomByWeight(StarSoulAttributeConfigCategory.Instance.viceWeigt);
if (index >= list.Count)
{
Log.Error($"{index}>{list.Count}");
return;
}
id = list[index].Value;
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}
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while (listComponent.List.Contains(id));
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listComponent.List.Add(id);
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starSoulItem.viceIds[i] = (int) id;
}
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}
}
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private const float reduceCoe = 0.8f;
public static float GetRealViceValue(float oldValue, Quality quality) => quality switch
{
>=Quality.Legendary=>oldValue,
>=Quality.Rare=>oldValue*reduceCoe,
<=Quality.UnCommon => oldValue * (reduceCoe*reduceCoe),
};
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public static float GetRandom()
{
return GetRandom(randomMax);
}
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public static float GetRandom(float randomMax)
{
float maxRandomMultier = randomMax;
if (MathHelper.IsHit(0.4f))
{
maxRandomMultier -= 0.07f;
}
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if (MathHelper.IsHit(0.1f))
{
maxRandomMultier -= 0.13f;
}
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return RandomHelper.RandomFloat(randomMin, maxRandomMultier);
}
}
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}