CTT/Server/Hotfix/Game/SkillSystem/NewSkill/Component/SkillOptions/SkillOptionLogic_改变伤害倍率.cs

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using Cal;
namespace ET
{
public class SkillOptionLogic_ : SkillOptionLogicBase
{
public override SkillOptionType skillOptionType => SkillOptionType.;
public override SkillOptionBase skillOptionBase { get; set; }
SkillOption_ skillOption;
public override void HandleEvent(ISkillSender skillSender)
{
skillOption = skillOptionBase.As<SkillOption_>();
SelectTargetHelper.GetTarget(skillOption.selectTarget, skillSender, (target, skillSender) =>
{
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SkillLogic logic = skillSender.skillLogic;
if (!SkillHelper.GetParam(skillOption.param, logic.skillConfigId, out float value))
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return;
if (!(skillSender is ModifierSkillSender modifierSkillSender))
{
Log.Error($"skillSender = {skillSender} is not ModifierSkillSender");
return;
}
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ModifierLogic modifierLogic = modifierSkillSender.modifierLogic;
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if (modifierLogic == null)
return;
float valueInt = value;
modifierLogic.multiDamageX10000 = valueInt - logic.multipleDamageX10000;
logic.multipleDamageX10000 = valueInt;
});
}
}
}