CTT/Server/Hotfix/Game/SkillSystem/NewSkill/System/ModifierLogicSystem.cs

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using Cal;
using System;
using System.Collections.Generic;
using System.Text;
namespace ET
{
public class ModifierLogicDstroySystem : DestroySystem<ModifierLogic>
{
public override void Destroy(ModifierLogic self)
{
self.overlay = 0;
self.interval = 0;
self.leastTime = 0;
self.shield = 0;
self.multiDamageX10000 =0;
self.playAmount =0;
self.modifierConfig = null;
self.cancellationToken?.Cancel();
self.cancellationToken = null;
self.skillLogic = null;
}
}
public static class ModifierLogicSystem
{
public static void HandleEvent(this ModifierLogic self, ModifierEventCondition modifierEventCondition, ISkillSender skillSender)
{
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Dictionary<ModifierEventCondition, SkillOptionBase[]> dic = self.modifierConfig.modifierEventDic;
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if (dic == null) return;
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if(!dic.TryGetValue(modifierEventCondition,out SkillOptionBase[] list))
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{
return;
}
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foreach (SkillOptionBase item in list)
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{
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SkillOptionLogicBase skillOptionLogicBase = SkillOptionFactory.AcquireSkillOptionLogic(item);
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skillOptionLogicBase.HandleEvent(skillSender);
}
}
}
}