CTT/Server/Hotfix/Game/SkillSystem/NewSkill/Component/SkillOptions/SkillOptionLogic_播放特效.cs

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using Cal;
using System;
namespace ET
{
public class SkillOptionLogic_ : SkillOptionLogicBase
{
public override SkillOptionType skillOptionType => SkillOptionType.;
public override SkillOptionBase skillOptionBase { get; set; }
SkillOption_ skillOption;
public override void HandleEvent(ISkillSender skillSender)
{
skillOption = skillOptionBase.As<SkillOption_>();
if (skillOption.effectId == 0)
{
Log.Error($"effectId == 0 when : {skillSender}");
return;
}
SelectTargetHelper.GetTarget(skillOption.selectTarget, skillSender, (target, skillSender) =>
{
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Unit owner = skillSender.caster;
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target.GetComponent<BrocastComponent>().BrocastInterval(new M2C_PlaySkillEffect
{
UnitId = owner.Id,
TargetId = target.Id,
EffectId = skillOption.effectId,
EffectPos = (int)skillOption.effectAttachType,
EffectTargetType = (int)skillOption.effectPosType
});
});
}
}
}