16 lines
228 B
C#
16 lines
228 B
C#
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#if !SERVER
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using UnityEngine;
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#endif
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namespace ET
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{
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/// <summary>
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/// 每个Config的基类
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/// </summary>
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#if !SERVER
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[HideInHierarchy]
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#endif
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public abstract class AConfigComponent: Entity, ISerializeToEntity
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{
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}
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}
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