CTT/Unity/Assets/Model/Game/Event/AppStartEvent.cs

37 lines
1005 B
C#
Raw Normal View History

2021-04-08 20:09:59 +08:00
using ET.EventType;
using libx;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace ET
{
public class AppStartEvent : AEvent<AppStart>
{
public override async ETTask Run(AppStart args)
{
//!设置帧率
Application.targetFrameRate = Define.FrameRate;
Game.Scene.AddComponent<TimerComponent>();
Game.Scene.AddComponent<CoroutineLockComponent>();
Game.Scene.AddComponent<GlobalConfigComponent>();
Define.IsEditorMode = GlobalConfigComponent.Instance.GlobalProto.isEditorMode;
var keyComponent = Game.Scene.AddComponent<GameKeyComponent>();
keyComponent.key = args.key;
keyComponent.keyIV = args.keyIV;
keyComponent.xorKey = args.xorKey;
Game.Scene.AddComponent<Updater>();
await Game.EventSystem.Publish(new EventType.AppStartInitFinish() {});
await ETTask.CompletedTask;
}
}
}