CTT/Unity/Assets/HotfixView/Model/FGUI/AutoCode/Quest/FUI_QuestAnswerUI.cs

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3.6 KiB
C#
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2021-04-08 20:09:59 +08:00
/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
using ET;
using FairyGUI;
using FairyGUI.Utils;
namespace ET
{
[ObjectSystem]
public class FUI_QuestAnswerUI_AwakeSystem : AwakeSystem<FUI_QuestAnswerUI, GObject>
{
public override void Awake(FUI_QuestAnswerUI self, GObject go)
{
self.Awake(go);
}
}
public sealed class FUI_QuestAnswerUI : FUI
{
public const string UIPackageName = "Quest";
public const string UIResName = "QuestAnswerUI";
/// <summary>
/// {uiResName}的组件类型(GComponent、GButton、GProcessBar等)它们都是GObject的子类。
/// </summary>
public GComponent self;
public FUI_FrameQuestAnswer m_frame;
public GList m_iconList;
public GLoader m_icon;
public GTextField m_txtTitle;
public GButton m_btnA;
public GButton m_btnB;
public GButton m_btnC;
public const string URL = "ui://sir149i8i0sco";
private static GObject CreateGObject()
{
return UIPackage.CreateObject(UIPackageName, UIResName);
}
private static void CreateGObjectAsync(UIPackage.CreateObjectCallback result)
{
UIPackage.CreateObjectAsync(UIPackageName, UIResName, result);
}
public static FUI_QuestAnswerUI CreateInstance(Entity domain)
{
return EntityFactory.Create<FUI_QuestAnswerUI, GObject>(domain, CreateGObject());
}
public static ETTask<FUI_QuestAnswerUI> CreateInstanceAsync(Entity domain)
{
ETTaskCompletionSource<FUI_QuestAnswerUI> tcs = new ETTaskCompletionSource<FUI_QuestAnswerUI>();
CreateGObjectAsync((go) =>
{
tcs.SetResult(EntityFactory.Create<FUI_QuestAnswerUI, GObject>(domain, go));
});
return tcs.Task;
}
public static FUI_QuestAnswerUI Create(Entity domain,GObject go)
{
return EntityFactory.Create<FUI_QuestAnswerUI, GObject>(domain,go);
}
/// <summary>
/// 通过此方法获取的FUI在Dispose时不会释放GObject需要自行管理一般在配合FGUI的Pool机制时使用
/// </summary>
public static FUI_QuestAnswerUI GetFormPool(Entity domain,GObject go)
{
var fui = go.Get<FUI_QuestAnswerUI>();
if(fui == null)
{
fui = Create(domain,go);
}
fui.isFromFGUIPool = true;
return fui;
}
public void Awake(GObject go)
{
if(go == null)
{
return;
}
GObject = go;
if (string.IsNullOrWhiteSpace(Name))
{
Name = Id.ToString();
}
self = (GComponent)go;
self.Add(this);
var com = go.asCom;
if(com != null)
{
m_frame = FUI_FrameQuestAnswer.Create(domain,com.GetChildAt(0));
m_iconList = (GList)com.GetChildAt(1);
m_icon = (GLoader)com.GetChildAt(2);
m_txtTitle = (GTextField)com.GetChildAt(3);
m_btnA = (GButton)com.GetChildAt(4);
m_btnB = (GButton)com.GetChildAt(5);
m_btnC = (GButton)com.GetChildAt(6);
}
}
public override void Dispose()
{
if(IsDisposed)
{
return;
}
base.Dispose();
self.Remove();
self = null;
m_frame.Dispose();
m_frame = null;
m_iconList = null;
m_icon = null;
m_txtTitle = null;
m_btnA = null;
m_btnB = null;
m_btnC = null;
}
}
}