149 lines
4.0 KiB
C#
149 lines
4.0 KiB
C#
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/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
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using ET;
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using FairyGUI;
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using FairyGUI.Utils;
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namespace ET
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{
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[ObjectSystem]
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public class FUI_MeltingUI_AwakeSystem : AwakeSystem<FUI_MeltingUI, GObject>
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{
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public override void Awake(FUI_MeltingUI self, GObject go)
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{
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self.Awake(go);
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}
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}
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public sealed class FUI_MeltingUI : FUI
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{
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public const string UIPackageName = "Bag";
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public const string UIResName = "MeltingUI";
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/// <summary>
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/// {uiResName}的组件类型(GComponent、GButton、GProcessBar等),它们都是GObject的子类。
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/// </summary>
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public GComponent self;
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public FUI_FrameMeltingUI m_frame;
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public FUI_ButtonText_Blue m_btnMelt;
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public FUI_ButtonSlot m_btnEquip;
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public FUI_ButtonSlot m_btnGem;
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public GTextField m_txtGold;
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public GTextField m_txtSliver;
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public GTextField m_txtCoin;
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public GList m_ItemList;
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public FUI_ButtonSingle m_btnIsDismount;
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public Transition m_Effect;
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public const string URL = "ui://71ktouo7o3cnip";
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private static GObject CreateGObject()
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{
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return UIPackage.CreateObject(UIPackageName, UIResName);
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}
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private static void CreateGObjectAsync(UIPackage.CreateObjectCallback result)
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{
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UIPackage.CreateObjectAsync(UIPackageName, UIResName, result);
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}
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public static FUI_MeltingUI CreateInstance(Entity domain)
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{
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return EntityFactory.Create<FUI_MeltingUI, GObject>(domain, CreateGObject());
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}
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public static ETTask<FUI_MeltingUI> CreateInstanceAsync(Entity domain)
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{
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ETTaskCompletionSource<FUI_MeltingUI> tcs = new ETTaskCompletionSource<FUI_MeltingUI>();
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CreateGObjectAsync((go) =>
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{
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tcs.SetResult(EntityFactory.Create<FUI_MeltingUI, GObject>(domain, go));
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});
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return tcs.Task;
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}
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public static FUI_MeltingUI Create(Entity domain,GObject go)
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{
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return EntityFactory.Create<FUI_MeltingUI, GObject>(domain,go);
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}
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/// <summary>
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/// 通过此方法获取的FUI,在Dispose时不会释放GObject,需要自行管理(一般在配合FGUI的Pool机制时使用)。
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/// </summary>
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public static FUI_MeltingUI GetFormPool(Entity domain,GObject go)
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{
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var fui = go.Get<FUI_MeltingUI>();
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if(fui == null)
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{
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fui = Create(domain,go);
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}
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fui.isFromFGUIPool = true;
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return fui;
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}
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public void Awake(GObject go)
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{
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if(go == null)
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{
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return;
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}
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GObject = go;
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if (string.IsNullOrWhiteSpace(Name))
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{
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Name = Id.ToString();
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}
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self = (GComponent)go;
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self.Add(this);
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var com = go.asCom;
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if(com != null)
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{
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m_frame = FUI_FrameMeltingUI.Create(domain,com.GetChildAt(0));
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m_btnMelt = FUI_ButtonText_Blue.Create(domain,com.GetChildAt(4));
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m_btnEquip = FUI_ButtonSlot.Create(domain,com.GetChildAt(5));
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m_btnGem = FUI_ButtonSlot.Create(domain,com.GetChildAt(6));
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m_txtGold = (GTextField)com.GetChildAt(14);
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m_txtSliver = (GTextField)com.GetChildAt(15);
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m_txtCoin = (GTextField)com.GetChildAt(16);
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m_ItemList = (GList)com.GetChildAt(19);
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m_btnIsDismount = FUI_ButtonSingle.Create(domain,com.GetChildAt(21));
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m_Effect = com.GetTransitionAt(0);
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}
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}
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public override void Dispose()
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{
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if(IsDisposed)
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{
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return;
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}
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base.Dispose();
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self.Remove();
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self = null;
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m_frame.Dispose();
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m_frame = null;
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m_btnMelt = null;
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m_btnEquip = null;
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m_btnGem = null;
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m_txtGold = null;
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m_txtSliver = null;
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m_txtCoin = null;
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m_ItemList = null;
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m_btnIsDismount = null;
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m_Effect = null;
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}
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}
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}
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