CTT/Unity/Assets/HotfixView/Event/UI/OpenUI/OpenManulEquipUIEvent.cs

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2021-04-08 20:09:59 +08:00
using ET.EventType;
using ET;
using System;
using System.Collections.Generic;
namespace ET
{
public class OpenManulEquipUIEvent : AEvent<OpenManulEquipUI>
{
public override async ETTask Run(OpenManulEquipUI args)
{
PosHelper.CheckSceneError(Cal.DataTable.Sys_SceneId.Scene_MainCity, "手工");
var ui = await FUIHelper.Open<FUI_ManulEquipUI,ManulEquipUI>(args.zoneScene, FUIPackage.Bag_ManulEquipUI, WindowPos.Center, (_ui) =>
{
//ui.m_Effect.Play();
});
await ETTask.CompletedTask;
}
}
}