CTT/Unity/Assets/HotfixView/Event/UI/OpenUI/OpenForgeUIEvent.cs

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2021-04-08 20:09:59 +08:00
using ET.EventType;
using ET;
using System;
using System.Collections.Generic;
namespace ET
{
public class OpenForgeUIEvent : AEvent<OpenForgeUI>
{
public override async ETTask Run(OpenForgeUI args)
{
PosHelper.CheckSceneError(Cal.DataTable.Sys_SceneId.Scene_MainCity, "打造");
var ui = await FUIHelper.Open<FUI_ForgeUI>(args.zoneScene, FUIPackage.Bag_ForgeUI, WindowPos.Right, (_ui)=>
{
//ui.m_Effect.Play();
});
var window = ui.GetComponent<FUIWindowComponent>();
ui.AddComponent<ForgeUI>();
window.Window.OnHideEvent += () =>
{
ui.RemoveComponent<ForgeUI>();
};
await ETTask.CompletedTask;
}
}
}