CTT/Unity/Assets/HotfixView/Event/UI/OpenUI/OpenCharacterUIEvent.cs

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2021-04-08 20:09:59 +08:00
using ET.EventType;
using ET;
using System;
using System.Collections.Generic;
namespace ET
{
public class OpenCharacterUIEvent : AEvent<OpenCharacterUI>
{
public override async ETTask Run(OpenCharacterUI args)
{
var ui =await FUIHelper.Open<FUI_CharacterUI,CharacterUI>(args.zoneScene, FUIPackage.Character_CharacterUI, WindowPos.Center, (_ui)=>
{
_ui.m_Effect.Play();
});
await ETTask.CompletedTask;
}
}
}