CTT/Unity/Assets/HotfixView/Event/SetGameObjectActiveEvent.cs

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2021-04-08 20:09:59 +08:00
using ET.EventType;
using ET;
using System;
using System.Collections.Generic;
namespace ET
{
public class SetGameObjectActiveEvent : AEvent<SetGameObjectActive>
{
public override async ETTask Run(SetGameObjectActive args)
{
var unit = args.unit;
var unitView = unit.GetComponent<UnitView>();
unitView.gameObject.SetActive(args.isVisible);
await ETTask.CompletedTask;
}
}
}