43 lines
1.5 KiB
C#
43 lines
1.5 KiB
C#
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using Cal.DataTable;
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using ET.EventType;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace ET
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{
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public class LoadUnitySceneEvent : AEvent<LoadUnityScene>
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{
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public override async ETTask Run(LoadUnityScene args)
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{
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await SceneHelper.LoadSceneAsync(args.name);
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switch (args.id)
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{
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default:
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break;
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case Sys_SceneId.Scene_PersonalPvp1:
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case Sys_SceneId.Scene_PersonalPvp2:
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case Sys_SceneId.Scene_PersonalPvp3:
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Unit unit = await UnitFactory.Create(Game.IdGenerater.GenerateId(), Sys_PrefabId.PvpDisBoard, UnitType.SceneUnit);
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unit.Position = new Vector3(-6.5f, -0.45f, PosHelper.NPCPos_Z);
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var clickComponent = unit.AddComponent<ClickActionComponent>();
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clickComponent.ClearAction();
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clickComponent.onClick += () =>
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{
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Game.EventSystem.Publish(new ET.EventType.OpenPvpBoardUI
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{
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zoneScene = args.zoneScene
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}).Coroutine();
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};
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Game.EventSystem.Publish_Sync(new ET.EventType.SetHudCharacter
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{
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unit = unit,
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level = 0,
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name ="公示牌"
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});
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break;
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}
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}
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}
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}
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