CTT/Server/Hotfix/Game/SkillSystem/NewSkill/Component/SkillOptions/SkillOptionLogic_根据人数改变伤害.cs

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2021-04-08 20:09:59 +08:00
using Cal;
namespace ET
{
public class SkillOptionLogic_ : SkillOptionLogicBase
{
public override SkillOptionType skillOptionType => SkillOptionType.;
public override SkillOptionBase skillOptionBase { get; set; }
SkillOption_ skillOption;
public override void HandleEvent(ISkillSender skillSender)
{
skillOption = skillOptionBase.As<SkillOption_>();
var owner = skillSender.caster;
var logic = skillSender.skillLogic;
var targetComponent = owner.GetComponent<TargetableUnitComponent>();
int aliveCount = targetComponent.GetTagetAliveCount();
if (aliveCount >= 4) return;
if (!SkillHelper.GetParam(skillOption.param, logic.skillConfigId, out var value))
return;
if (!(skillSender is ModifierSkillSender modifierSkillSender))
{
Log.Error($"skillSender = {skillSender} is not ModifierSkillSender");
return;
}
var modifierLogic = modifierSkillSender.modifierLogic;
if (modifierLogic == null)
return;
float valueInt = 1 + (value - 1) / (aliveCount + 0.01f);
modifierLogic.multiDamageX10000 = valueInt - logic.multipleDamageX10000;
logic.multipleDamageX10000 = valueInt;
}
}
}