CTT/Server/Hotfix/Game/Handler/UI/Friend/C2M_GetFriendHandler.cs

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562 B
C#
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2021-04-08 20:09:59 +08:00
using System;
namespace ET
{
[ActorMessageHandler]
public class C2M_GetFriendHandler : AMActorLocationRpcHandler<Unit, C2M_GetFriend, M2C_GetFriend>
{
protected override async ETTask Run(Unit unit, C2M_GetFriend request, M2C_GetFriend response, Action reply)
{
var ret = await FriendComponent.Instance.GetFriend(unit.Id, response.FriendInfoList, response.RequestInfoList);
if (!ret.Equals(string.Empty))
{
response.Message = ret;
reply();
return;
}
reply();
await ETTask.CompletedTask;
}
}
}