CTT/Unity/Assets/HotfixView/Numeric/NumericWatcher_Energy.cs

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using ET;
namespace ET
{
[NumericWatcher(NumericType.Energy)]
public class NumericWatcher_Energy : INumericWatcher
{
public async ETTask Run(Entity entity, float old, float value)
{
Log.Info($"@{entity.Id}改变 Energy:{old} -> {value}");
if (entity.Id != entity.ZoneScene().GetComponent<GlobalVariable>().MyId) return;
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int energy = MathHelper.RoundToInt(value);
Game.EventSystem.Publish_Sync(new ET.EventType.ChangeEnergy
{
energy = energy,
});
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ItemHelper.ChangeEnergy(energy);
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await ETTask.CompletedTask;
}
}
}