2021-04-08 20:09:59 +08:00
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using ET.EventType;
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using ET;
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using System;
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using System.Collections.Generic;
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2021-04-11 19:50:39 +08:00
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using UnityEngine;
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2021-04-08 20:09:59 +08:00
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namespace ET
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{
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public class OnDisposeUnitEvent : AEvent_Sync<OnDisposeUnit>
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{
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public override void Run(OnDisposeUnit args)
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{
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2021-04-11 19:50:39 +08:00
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Unit unit = args.unit;
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2021-04-08 20:09:59 +08:00
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if (unit.UnitType == UnitType.NPC)
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{
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NPCHudComponent.Instance.Remove(unit);
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}
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else
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if (unit.UnitType == UnitType.TransPoint)
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return;
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else
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if (unit.UnitType == UnitType.SceneUnit)
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return;
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else
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HudComponent.Instance.Remove(unit);
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2021-04-11 19:50:39 +08:00
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UnitView unitView = unit.GetComponent<UnitView>();
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GameObject foot = unitView.footEffect?.gameObject;
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2021-04-08 20:09:59 +08:00
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if (foot != null)
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ResourceViewHelper.DestoryPrefabAsync(foot);
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}
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}
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}
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