2021-04-08 20:09:59 +08:00
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using ET.EventType;
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using ET;
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using System;
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using System.Collections.Generic;
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namespace ET
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{
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public class AfterCreateZoneSceneEvent : AEvent<AfterCreateZoneScene>
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{
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public override async ETTask Run(AfterCreateZoneScene args)
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{
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2021-04-11 19:50:39 +08:00
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Scene zoneScene = args.zoneScene;
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2021-04-08 20:09:59 +08:00
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zoneScene.AddComponent<UIEventComponent>();
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zoneScene.AddComponent<GameObjectPool>();
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zoneScene.AddComponent<FUIPackageComponent>();
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zoneScene.AddComponent<FUIComponent>();
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zoneScene.AddComponent<FUIInitComponent>();
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zoneScene.AddComponent<TransPointComponent>();
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zoneScene.AddComponent<TranslateSceneComponent>();
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zoneScene.AddComponent<HudComponent>();
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zoneScene.AddComponent<NPCHudComponent>();
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zoneScene.AddComponent<ShopComponent>();
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Game.EventSystem.Publish(new ET.EventType.InitSceneEnd
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{
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zoneScene = zoneScene
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}).Coroutine();
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await ETTask.CompletedTask;
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}
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}
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}
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