CTT/Unity/Assets/HotfixView/Entity/MainUISlot.cs

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2021-04-08 20:09:59 +08:00
using ET;
using FairyGUI;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ET
{
public class MainUISlotAwakeSystem : AwakeSystem<MainUISlot,FUI_ButtonMianUISlot>
{
public override void Awake(MainUISlot self,FUI_ButtonMianUISlot fui)
{
self.FUI_Btn = fui;
}
}
public class MainUISlot:Entity
{
public MainUISlotComponent.SlotState slotState;
public int MainUISlotId;
public int MainUISlotIndex;
public MainUIType MainUIType;
public int SkillLevel;
public int ItemCount;
public FUI_ButtonMianUISlot FUI_Btn{ get; set; }
public bool IsCooling{ get; set; }
}
}