63 lines
1.7 KiB
C#
63 lines
1.7 KiB
C#
|
using ET;
|
|||
|
using Cal.DataTable;
|
|||
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
namespace ET
|
|||
|
{
|
|||
|
|
|||
|
public class CreateRoleUnitAwakeSystem : AwakeSystem<CreateRoleUnit,GameObject>
|
|||
|
{
|
|||
|
public override async void Awake(CreateRoleUnit self,GameObject go)
|
|||
|
{
|
|||
|
self.gameObject = go;
|
|||
|
go.GetOrAddComponent<ComponentView>().Component = self;
|
|||
|
self.SelectEffect = (await ResourceViewHelper.LoadPrefabAsync(Sys_PrefabId.Select)).gameObject;
|
|||
|
self.SelectEffect.transform.position = self.pos;
|
|||
|
self.SelectEffect.SetActive(false);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public class CreateRoleUnitDestroySystem : DestroySystem<CreateRoleUnit>
|
|||
|
{
|
|||
|
public override void Destroy(CreateRoleUnit self)
|
|||
|
{
|
|||
|
ResourceViewHelper.DestoryPrefabAsync(self.gameObject);
|
|||
|
ResourceViewHelper.DestoryPrefabAsync(self.SelectEffect);
|
|||
|
self.gameObject = null;
|
|||
|
self.SelectEffect = null;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public class CreateRoleUnit:Entity
|
|||
|
{
|
|||
|
private GameObject _go;
|
|||
|
public GameObject gameObject
|
|||
|
{
|
|||
|
get => _go;
|
|||
|
set
|
|||
|
{
|
|||
|
_go = value;
|
|||
|
dY = _go.transform.Find("FootPoint").transform.position.y - _go.transform.position.y;
|
|||
|
pos = _go.transform.position;
|
|||
|
}
|
|||
|
}
|
|||
|
private float dY;
|
|||
|
|
|||
|
private Vector3 _pos;
|
|||
|
public Vector3 pos
|
|||
|
{
|
|||
|
get => _pos;
|
|||
|
set
|
|||
|
{
|
|||
|
_pos = value+new Vector3(0,dY,0);
|
|||
|
gameObject.transform.position = _pos;
|
|||
|
}
|
|||
|
}
|
|||
|
public GameObject SelectEffect { get; set; }
|
|||
|
|
|||
|
public int JobId { get; internal set; }
|
|||
|
}
|
|||
|
}
|