CTT/Unity/Assets/Model/Core/Async/ETVoid.cs

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2021-04-08 20:09:59 +08:00
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
namespace ET
{
[AsyncMethodBuilder(typeof (AsyncETVoidMethodBuilder))]
public struct ETVoid: ICriticalNotifyCompletion
{
[DebuggerHidden]
public void Coroutine()
{
}
[DebuggerHidden]
public bool IsCompleted => true;
[DebuggerHidden]
public void OnCompleted(Action continuation)
{
}
[DebuggerHidden]
public void UnsafeOnCompleted(Action continuation)
{
}
}
}