CTT/Server/Model/Game/Entity/Family.cs

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2021-04-08 20:09:59 +08:00
using MongoDB.Bson.Serialization.Attributes;
using System;
using System.Collections.Generic;
namespace ET
{
public class Family:Entity
{
public List<RequestAddFriendInfo> RequestList = new List<RequestAddFriendInfo>();
public string name;
public string notice;
public int level;
public int hornor;
[BsonDictionaryOptions(MongoDB.Bson.Serialization.Options.DictionaryRepresentation.ArrayOfArrays)]
public Dictionary<long, int> contributionDic = new Dictionary<long, int>();
[BsonDictionaryOptions(MongoDB.Bson.Serialization.Options.DictionaryRepresentation.ArrayOfArrays)]
public Dictionary<FamilyPosition, List<long>> positionMap = new Dictionary<FamilyPosition, List<long>>();
[BsonDictionaryOptions(MongoDB.Bson.Serialization.Options.DictionaryRepresentation.ArrayOfArrays)]
public Dictionary<int, List<KeyValuePair<long, List<KeyValuePair<int, int>>>>> bossRewardDic = new Dictionary<int, List<KeyValuePair<long, List<KeyValuePair<int, int>>>>>();
}
}