16 lines
347 B
C#
16 lines
347 B
C#
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using System;
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namespace ET
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{
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[MessageHandler]
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public class M2A_ReloadHandler : AMRpcHandler<M2A_Reload, A2M_Reload>
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{
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protected override async ETTask Run(Session session, M2A_Reload request, A2M_Reload response, Action reply)
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{
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Game.EventSystem.Add(DllHelper.GetHotfixAssembly());
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reply();
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await ETTask.CompletedTask;
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}
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}
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}
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