CTT/Server/Hotfix/Game/Event/PlayerDeadEvent.cs

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using System;
using System.Collections.Generic;
using System.Text;
namespace ET
{
public class PlayerDeadEvent : AEvent<EventType.PlayerDead>
{
public override async ETTask Run(EventType.PlayerDead args)
{
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Unit unit = args.unit;
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await ETTask.CompletedTask;
}
}
}