CTT/Server/Hotfix/Game/Event/CompleteTaskEvent.cs

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using Cal.DataTable;
using System;
using System.Collections.Generic;
using System.Text;
namespace ET
{
public class CompleteTaskEvent : AEvent<EventType.CompleteTask>
{
public override async ETTask Run(EventType.CompleteTask args)
{
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Unit unit = args.unit;
TaskBase taskBase = args.taskBase;
List<int> indexList = args.indexList;
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//!发送奖励信息
for (int i = 0; i < taskBase.RewardArr.Length; i++)
{
if (indexList.Count!=0 && !indexList.Contains(i)) continue;
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TaskBase.Reward reward = taskBase.RewardArr[i];
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BagHelper.AddItem(unit, reward.Reward_Id, reward.Reward_Count, true, getSource: "任务奖励");
}
//!更新客户端
TaskComponent.Instance.SendTaskState(unit,taskBase.SubmitNPCId);
await ETTask.CompletedTask;
}
}
}