CTT/Server/Model/Game/Data/Sys_SceneId.cs

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C#
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2021-04-08 20:09:59 +08:00
namespace Cal.DataTable
{
public static class Sys_SceneId
{
/// <summary>
/// 登录
/// </summary>
public const int Scene_Login = 10001;
/// <summary>
///
/// </summary>
public const int Scene_CreateRole = 10002;
/// <summary>
///
/// </summary>
public const int Scene_EnterGame = 10003;
/// <summary>
/// 城镇
/// </summary>
public const int Scene_MainCity = 10004;
/// <summary>
/// 奇妙广场
/// </summary>
public const int Scene_MarvellousSquare = 10005;
/// <summary>
/// 比基尼海滩
/// </summary>
public const int Scene_Beach = 10006;
/// <summary>
/// 荣誉圣殿
/// </summary>
public const int Scene_HonorTemple = 10007;
/// <summary>
/// 守护乐园
/// </summary>
public const int Scene_GuardianPark = 10008;
/// <summary>
/// 试炼之地
/// </summary>
public const int Scene_Challenge = 10009;
/// <summary>
/// Boss
/// </summary>
public const int Scene_Boss = 10010;
/// <summary>
/// 初心勃岛
/// </summary>
public const int Scene_MainStory1 = 10011;
/// <summary>
/// 初心神异之岛
/// </summary>
public const int Scene_MainStory2 = 10012;
/// <summary>
/// 初心死亡征途
/// </summary>
public const int Scene_MainStory3 = 10013;
/// <summary>
/// 初心妖魔岛
/// </summary>
public const int Scene_MainStory4 = 10014;
/// <summary>
/// 熟练勃岛
/// </summary>
public const int Scene_MainStory5 = 10015;
/// <summary>
/// 熟练神异之岛
/// </summary>
public const int Scene_MainStory6 = 10016;
/// <summary>
/// 熟练死亡征途
/// </summary>
public const int Scene_MainStory7 = 10017;
/// <summary>
/// 熟练妖魔岛
/// </summary>
public const int Scene_MainStory8 = 10018;
/// <summary>
/// 会心精灵之森
/// </summary>
public const int Scene_MainStory9 = 10019;
/// <summary>
/// 会心绿野仙踪
/// </summary>
public const int Scene_MainStory10 = 10020;
/// <summary>
/// 会心迷失城市
/// </summary>
public const int Scene_MainStory11 = 10021;
/// <summary>
/// 会心无尽长湖
/// </summary>
public const int Scene_MainStory12 = 10022;
/// <summary>
/// 达人海底世界
/// </summary>
public const int Scene_MainStory13 = 10023;
/// <summary>
/// 达人浩瀚雪山
/// </summary>
public const int Scene_MainStory14 = 10024;
/// <summary>
/// 达人水晶矿洞
/// </summary>
public const int Scene_MainStory15 = 10025;
/// <summary>
/// 达人天空之城
/// </summary>
public const int Scene_MainStory16 = 10026;
/// <summary>
/// 家族战
/// </summary>
public const int Scene_FimalyBattle = 10027;
/// <summary>
/// 活动
/// </summary>
public const int Scene_ActiveTask = 10028;
/// <summary>
/// 休闲岛
/// </summary>
public const int Scene_BattleIdle = 10029;
/// <summary>
/// 青铜斗士场
/// </summary>
public const int Scene_PersonalPvp1 = 10030;
/// <summary>
/// 白银斗士场
/// </summary>
public const int Scene_PersonalPvp2 = 10031;
/// <summary>
/// 黄金斗士场
/// </summary>
public const int Scene_PersonalPvp3 = 10032;
/// <summary>
/// 初级手工
/// </summary>
public const int Scene_ManulEquip1 = 10033;
/// <summary>
/// 中级手工
/// </summary>
public const int Scene_ManulEquip2 = 10034;
/// <summary>
/// 高级手工
/// </summary>
public const int Scene_ManulEquip3 = 10035;
/// <summary>
/// 中级试炼之地
/// </summary>
public const int Scene_Challenge_Middle = 10036;
/// <summary>
/// 高级试炼之地
/// </summary>
public const int Scene_Challenge_Hard = 10037;
/// <summary>
/// Boss之家
/// </summary>
public const int Scene_PersonalBoss = 10038;
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/// <summary>
/// 时空旅行1
/// </summary>
public const int Scene_SpaceTravel1 = 10039;
/// <summary>
/// 时空旅行2
/// </summary>
public const int Scene_SpaceTravel2 = 10040;
/// <summary>
/// 时空旅行3
/// </summary>
public const int Scene_SpaceTravel3 = 10041;
/// <summary>
/// 时空旅行4
/// </summary>
public const int Scene_SpaceTravel4 = 10042;
/// <summary>
/// 时空旅行5
/// </summary>
public const int Scene_SpaceTravel5 = 10043;
/// <summary>
/// 时空旅行6
/// </summary>
public const int Scene_SpaceTravel6 = 10044;
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/// <summary>
/// A星魂副本
/// </summary>
public const int Scene_StarSoulCopyA = 10045;
/// <summary>
/// B星魂副本
/// </summary>
public const int Scene_StarSoulCopyB = 10046;
/// <summary>
/// C星魂副本
/// </summary>
public const int Scene_StarSoulCopyC = 10047;
/// <summary>
/// D星魂副本
/// </summary>
public const int Scene_StarSoulCopyD = 10048;
/// <summary>
/// E星魂副本
/// </summary>
public const int Scene_StarSoulCopyE = 10049;
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}
}