CTT/Server/Hotfix/Game/Handler/User/C2M_ChangeNickNameHandler.cs

56 lines
2.1 KiB
C#
Raw Normal View History

2021-04-08 20:09:59 +08:00
using System;
namespace ET
{
[ActorMessageHandler]
public class C2M_ChangeNickNameHandler : AMActorLocationRpcHandler<Unit, C2M_ChangeNickName, M2C_ChangeNickName>
{
protected override async ETTask Run(Unit unit, C2M_ChangeNickName request, M2C_ChangeNickName response, Action reply)
{
var ret = CharacterHelper.ReduceMoney(unit, CharacterHelper.MoneyType.Voucher, ConstDefine.ChangeNickNamePrice);
if (ret != null)
{
response.Message = ret;
reply();
return;
}
User user = await UserComponent.Instance.Query(unit.Id);
string oldName = user.NickName;
string name = request.name.TrimEnd().Trim(new char[] { '\n', '狗', '夏', '.' });
if (name.Length > 7)
{
response.Message = "昵称过长";
reply();
return;
}
if (name.Contains('.'))
{
response.Message = "不可使用.";
reply();
return;
}
var list =await DBComponent.Instance.Query<NickName>(t => t.Nickname == name);
if(list!=null && list.Count > 0)
{
response.Message = "昵称重复";
reply();
return;
}
await DBComponent.Instance.Remove<NickName>(t => t.Nickname == user.NickName);
using NickName nickName = EntityFactory.Create<NickName>(unit.DomainScene());
nickName.Nickname = name;
await DBComponent.Instance.Save(nickName);
user.NickName = name;
await UserComponent.Instance.Save(user);
using NickNameLog log = EntityFactory.CreateWithId<NickNameLog>(unit.DomainScene(),unit.Id);
if(log.nameList.Count==0|| log.nameList[^1]!=oldName)
log.nameList.Add(oldName);
log.nameList.Add(name);
await DBComponent.Instance.Save(log);
reply();
await ETTask.CompletedTask;
}
}
}