CTT/Server/Hotfix/Game/SkillSystem/NewSkill/Component/SkillOptions/SkillOptionLogic_改变伤害倍率.cs

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using Cal;
namespace ET
{
public class SkillOptionLogic_ : SkillOptionLogicBase
{
public override SkillOptionType skillOptionType => SkillOptionType.;
public override SkillOptionBase skillOptionBase { get; set; }
SkillOption_ skillOption;
public override void HandleEvent(ISkillSender skillSender)
{
skillOption = skillOptionBase.As<SkillOption_>();
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SelectTargetHelper.GetTarget(skillOption.selectTarget, skillSender, Action);
}
private async ETTask Action(Unit target, ISkillSender skillSender)
{
AttackComponent attacker = target.GetComponent<AttackComponent>();
if (!SkillHelper.GetParam(this.skillOption.param, skillSender.skillConfigId, out float value))
return;
if (!(skillSender is ModifierSkillSender modifierSkillSender))
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{
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Log.Error($"skillSender = {skillSender} is not ModifierSkillSender");
return;
}
// ModifierContainerComponent modifierContainerComponent = target.GetComponent<ModifierContainerComponent>();
// ModifierLogic modifierLogic =modifierContainerComponent.GetModifierLogic(modifierSkillSender.modifierId);
ModifierLogic modifierLogic = modifierSkillSender.modifierLogic;
if (modifierLogic == null)
return;
float valueInt = value;
modifierLogic.multiDamageX10000 = valueInt - attacker.multipleDamageX10000;
// logic.SetMultipleDamage(valueInt);
attacker.multipleDamageX10000 = valueInt;
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}
}
}