CTT/Unity/Assets/Model/Game/Entity/GameKeyComponent.cs

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2021-04-08 20:09:59 +08:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ET
{
public class GameKeyComponentAwakeSystem : AwakeSystem<GameKeyComponent>
{
public override void Awake(GameKeyComponent self)
{
GameKeyComponent.Instance = self;
}
}
public class GameKeyComponent:Entity
{
public static GameKeyComponent Instance;
public byte[] xorKey;
public string key;
public string keyIV;
}
}