CTT/Server/Model/Game/Data/Sys_PrefabId.cs

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2021-04-08 20:09:59 +08:00
namespace Cal.DataTable
{
public static class Sys_PrefabId
{
/// <summary>
/// 1
/// </summary>
public const int Player01 = 1;
/// <summary>
/// 1
/// </summary>
public const int Player02 = 2;
/// <summary>
/// 1
/// </summary>
public const int Player03 = 3;
/// <summary>
/// 1
/// </summary>
public const int Player04 = 4;
/// <summary>
/// 1
/// </summary>
public const int Player05 = 5;
/// <summary>
/// 1
/// </summary>
public const int Player06 = 6;
/// <summary>
/// 1
/// </summary>
public const int Player07 = 7;
/// <summary>
/// 1
/// </summary>
public const int Player08 = 8;
/// <summary>
/// 1
/// </summary>
public const int Skin1 = 10;
/// <summary>
/// 1
/// </summary>
public const int Skin2 = 11;
/// <summary>
/// 1
/// </summary>
public const int Skin3 = 12;
/// <summary>
/// 1
/// </summary>
public const int Skin4 = 13;
/// <summary>
/// 1
/// </summary>
public const int Skin5 = 14;
/// <summary>
/// 1
/// </summary>
public const int Skin6 = 15;
/// <summary>
/// 1
/// </summary>
public const int Skin7 = 16;
/// <summary>
/// 1
/// </summary>
public const int Skin8 = 17;
/// <summary>
/// 1
/// </summary>
public const int Skin9 = 18;
/// <summary>
/// 1
/// </summary>
public const int Skin10 = 19;
/// <summary>
/// 1
/// </summary>
public const int Skin11 = 20;
/// <summary>
/// 1
/// </summary>
public const int Skin12 = 21;
/// <summary>
/// 1
/// </summary>
public const int Skin13 = 22;
/// <summary>
/// 1
/// </summary>
public const int Skin15 = 24;
/// <summary>
/// 1
/// </summary>
public const int Skin16 = 25;
/// <summary>
/// 1
/// </summary>
public const int Skin17 = 26;
/// <summary>
/// 1
/// </summary>
public const int Skin18 = 27;
/// <summary>
/// 1
/// </summary>
public const int Skin19 = 28;
/// <summary>
/// 1
/// </summary>
public const int Skin20 = 29;
/// <summary>
/// 1
/// </summary>
public const int Skin22 = 31;
/// <summary>
/// 1
/// </summary>
public const int Skin23 = 32;
/// <summary>
/// 1
/// </summary>
public const int Skin24 = 33;
/// <summary>
/// 1
/// </summary>
public const int Skin26 = 35;
/// <summary>
/// 1
/// </summary>
public const int Skin31 = 40;
/// <summary>
/// 1
/// </summary>
public const int Skin32 = 41;
/// <summary>
/// 1
/// </summary>
public const int Skin33 = 42;
/// <summary>
/// 1
/// </summary>
public const int Skin35 = 44;
/// <summary>
/// 1
/// </summary>
public const int Skin36 = 45;
/// <summary>
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/// 2
/// </summary>
public const int Skin37 = 46;
/// <summary>
/// 3
/// </summary>
public const int Skin38 = 47;
/// <summary>
/// 4
/// </summary>
public const int Skin39 = 48;
/// <summary>
/// 5
/// </summary>
public const int Skin40 = 49;
/// <summary>
/// 6
/// </summary>
public const int Skin41 = 50;
/// <summary>
/// 7
/// </summary>
public const int Skin42 = 51;
/// <summary>
/// 8
/// </summary>
public const int Skin43 = 52;
/// <summary>
/// 9
/// </summary>
public const int Skin44 = 53;
/// <summary>
/// 10
/// </summary>
public const int Skin45 = 54;
/// <summary>
/// 11
/// </summary>
public const int Skin46 = 55;
/// <summary>
/// 12
/// </summary>
public const int Skin47 = 56;
/// <summary>
/// 13
/// </summary>
public const int Skin48 = 57;
/// <summary>
/// 14
/// </summary>
public const int Skin49 = 58;
/// <summary>
/// 15
/// </summary>
public const int Skin50 = 59;
/// <summary>
/// 16
/// </summary>
public const int Skin51 = 60;
/// <summary>
/// 17
/// </summary>
public const int Skin52 = 61;
/// <summary>
/// 18
/// </summary>
public const int Skin53 = 62;
/// <summary>
/// 19
/// </summary>
public const int Skin54 = 63;
/// <summary>
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/// Boss形象
/// </summary>
public const int BossSkin01 = 4071;
/// <summary>
/// Boss形象
/// </summary>
public const int BossSkin03 = 4073;
/// <summary>
/// Boss形象
/// </summary>
public const int BossSkin04 = 4074;
/// <summary>
/// Boss形象
/// </summary>
public const int BossSkin05 = 4075;
/// <summary>
/// Boss形象
/// </summary>
public const int BossSkin06 = 4076;
/// <summary>
/// Boss形象
/// </summary>
public const int BossSkin07 = 4077;
/// <summary>
/// Boss形象
/// </summary>
public const int BossSkin08 = 4078;
/// <summary>
/// Boss形象
/// </summary>
public const int BossSkin09 = 4079;
/// <summary>
/// Boss形象
/// </summary>
public const int BossSkin10 = 4080;
/// <summary>
/// Boss形象
/// </summary>
public const int BossSkin11 = 4081;
/// <summary>
/// Boss形象
/// </summary>
public const int BossSkin12 = 4082;
/// <summary>
/// Boss形象
/// </summary>
public const int BossSkin13 = 4083;
/// <summary>
/// Boss形象
/// </summary>
public const int BossSkin15 = 4085;
/// <summary>
/// Boss形象
/// </summary>
public const int BossSkin16 = 4086;
/// <summary>
/// Boss形象
/// </summary>
public const int BossSkin17 = 4087;
/// <summary>
/// Boss形象
/// </summary>
public const int BossSkin18 = 4088;
/// <summary>
/// Boss形象
/// </summary>
public const int BossSkin19 = 4089;
/// <summary>
/// Boss形象
/// </summary>
public const int BossSkin20 = 4090;
/// <summary>
/// Boss形象
/// </summary>
public const int BossSkin22 = 4092;
/// <summary>
/// Boss形象
/// </summary>
public const int BossSkin23 = 4093;
/// <summary>
/// Boss形象
/// </summary>
public const int BossSkin24 = 4094;
/// <summary>
/// Boss形象
/// </summary>
public const int BossSkin26 = 4096;
/// <summary>
/// Boss形象
/// </summary>
public const int BossSkin31 = 4101;
/// <summary>
/// Boss形象
/// </summary>
public const int BossSkin32 = 4102;
/// <summary>
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/// Boss形象
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/// </summary>
public const int BossSkin33 = 4103;
/// <summary>
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/// 时空旅行形象
/// </summary>
public const int TravelSkin37 = 4104;
/// <summary>
/// 时空旅行形象
/// </summary>
public const int TravelSkin38 = 4105;
/// <summary>
/// 时空旅行形象
/// </summary>
public const int TravelSkin39 = 4106;
/// <summary>
/// 时空旅行形象
/// </summary>
public const int TravelSkin40 = 4107;
/// <summary>
/// 时空旅行形象
/// </summary>
public const int TravelSkin41 = 4108;
/// <summary>
/// 时空旅行形象
/// </summary>
public const int TravelSkin42 = 4109;
/// <summary>
/// 时空旅行形象
/// </summary>
public const int TravelSkin43 = 4110;
/// <summary>
/// 时空旅行形象
/// </summary>
public const int TravelSkin44 = 4111;
/// <summary>
/// 时空旅行形象
/// </summary>
public const int TravelSkin45 = 4112;
/// <summary>
/// 时空旅行形象
/// </summary>
public const int TravelSkin46 = 4113;
/// <summary>
/// 时空旅行形象
/// </summary>
public const int TravelSkin47 = 4114;
/// <summary>
/// 时空旅行形象
/// </summary>
public const int TravelSkin48 = 4115;
/// <summary>
/// 时空旅行形象
/// </summary>
public const int TravelSkin49 = 4116;
/// <summary>
/// 时空旅行形象
/// </summary>
public const int TravelSkin50 = 4117;
/// <summary>
/// 时空旅行形象
/// </summary>
public const int TravelSkin51 = 4118;
/// <summary>
/// 时空旅行形象
/// </summary>
public const int TravelSkin52 = 4119;
/// <summary>
/// 时空旅行形象
/// </summary>
public const int TravelSkin53 = 4120;
/// <summary>
/// 时空旅行形象
/// </summary>
public const int TravelSkin54 = 4121;
/// <summary>
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/// 宠物
/// </summary>
public const int Pet01 = 4201;
/// <summary>
/// 宠物
/// </summary>
public const int Pet02 = 4202;
/// <summary>
/// 宠物
/// </summary>
public const int Pet03 = 4203;
/// <summary>
/// 宠物
/// </summary>
public const int Pet04 = 4204;
/// <summary>
/// 宠物
/// </summary>
public const int Pet05 = 4205;
/// <summary>
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/// NPC
/// </summary>
public const int NPC_01 = 101;
/// <summary>
/// NPC
/// </summary>
public const int NPC_02 = 102;
/// <summary>
/// NPC
/// </summary>
public const int NPC_03 = 103;
/// <summary>
/// NPC
/// </summary>
public const int NPC_04 = 104;
/// <summary>
/// NPC
/// </summary>
public const int NPC_05 = 105;
/// <summary>
/// NPC
/// </summary>
public const int NPC_06 = 106;
/// <summary>
/// NPC
/// </summary>
public const int NPC_07 = 107;
/// <summary>
/// NPC
/// </summary>
public const int NPC_08 = 108;
/// <summary>
/// NPC
/// </summary>
public const int NPC_09 = 109;
/// <summary>
/// NPC
/// </summary>
public const int NPC_10 = 110;
/// <summary>
/// NPC
/// </summary>
public const int NPC_11 = 111;
/// <summary>
/// NPC
/// </summary>
public const int NPC_12 = 112;
/// <summary>
/// NPC
/// </summary>
public const int NPC_13 = 113;
/// <summary>
/// NPC
/// </summary>
public const int NPC_14 = 114;
/// <summary>
/// Monster01
/// </summary>
public const int Monster01 = 201;
/// <summary>
/// Monster02
/// </summary>
public const int Monster02 = 202;
/// <summary>
/// Monster03
/// </summary>
public const int Monster03 = 203;
/// <summary>
/// Monster04
/// </summary>
public const int Monster04 = 204;
/// <summary>
/// Monster05
/// </summary>
public const int Monster05 = 205;
/// <summary>
/// Monster06
/// </summary>
public const int Monster06 = 206;
/// <summary>
/// Monster07
/// </summary>
public const int Monster07 = 207;
/// <summary>
/// Monster08
/// </summary>
public const int Monster08 = 208;
/// <summary>
/// Monster09
/// </summary>
public const int Monster09 = 209;
/// <summary>
/// Monster10
/// </summary>
public const int Monster10 = 210;
/// <summary>
/// Monster11
/// </summary>
public const int Monster11 = 211;
/// <summary>
/// Monster12
/// </summary>
public const int Monster12 = 212;
/// <summary>
/// Monster13
/// </summary>
public const int Monster13 = 213;
/// <summary>
/// Monster14
/// </summary>
public const int Monster14 = 214;
/// <summary>
/// Monster15
/// </summary>
public const int Monster15 = 215;
/// <summary>
/// Monster16
/// </summary>
public const int Monster16 = 216;
/// <summary>
/// Monster17
/// </summary>
public const int Monster17 = 217;
/// <summary>
/// Monster18
/// </summary>
public const int Monster18 = 218;
/// <summary>
/// Monster19
/// </summary>
public const int Monster19 = 219;
/// <summary>
/// Monster20
/// </summary>
public const int Monster20 = 220;
/// <summary>
/// Monster21
/// </summary>
public const int Monster21 = 221;
/// <summary>
/// Monster22
/// </summary>
public const int Monster22 = 222;
/// <summary>
/// Monster23
/// </summary>
public const int Monster23 = 223;
/// <summary>
/// Monster24
/// </summary>
public const int Monster24 = 224;
/// <summary>
/// Monster25
/// </summary>
public const int Monster25 = 225;
/// <summary>
/// Monster26
/// </summary>
public const int Monster26 = 226;
/// <summary>
/// Monster27
/// </summary>
public const int Monster27 = 227;
/// <summary>
/// Monster28
/// </summary>
public const int Monster28 = 228;
/// <summary>
/// Monster29
/// </summary>
public const int Monster29 = 229;
/// <summary>
/// Monster30
/// </summary>
public const int Monster30 = 230;
/// <summary>
/// Monster31
/// </summary>
public const int Monster31 = 231;
/// <summary>
/// Monster32
/// </summary>
public const int Monster32 = 232;
/// <summary>
/// Monster33
/// </summary>
public const int Monster33 = 233;
/// <summary>
/// Monster34
/// </summary>
public const int Monster34 = 234;
/// <summary>
/// Monster35
/// </summary>
public const int Monster35 = 235;
/// <summary>
/// Monster36
/// </summary>
public const int Monster36 = 236;
/// <summary>
/// Monster37
/// </summary>
public const int Monster37 = 237;
/// <summary>
/// Monster38
/// </summary>
public const int Monster38 = 238;
/// <summary>
/// Monster39
/// </summary>
public const int Monster39 = 239;
/// <summary>
/// Monster40
/// </summary>
public const int Monster40 = 240;
/// <summary>
/// Monster41
/// </summary>
public const int Monster41 = 241;
/// <summary>
/// Monster42
/// </summary>
public const int Monster42 = 242;
/// <summary>
/// Monster43
/// </summary>
public const int Monster43 = 243;
/// <summary>
/// Monster44
/// </summary>
public const int Monster44 = 244;
/// <summary>
/// Monster45
/// </summary>
public const int Monster45 = 245;
/// <summary>
/// Monster46
/// </summary>
public const int Monster46 = 246;
/// <summary>
/// Monster47
/// </summary>
public const int Monster47 = 247;
/// <summary>
/// Monster48
/// </summary>
public const int Monster48 = 248;
/// <summary>
/// Monster49
/// </summary>
public const int Monster49 = 249;
/// <summary>
/// Monster50
/// </summary>
public const int Monster50 = 250;
/// <summary>
/// Monster51
/// </summary>
public const int Monster51 = 251;
/// <summary>
/// Monster52
/// </summary>
public const int Monster52 = 252;
/// <summary>
/// Monster53
/// </summary>
public const int Monster53 = 253;
/// <summary>
/// Monster54
/// </summary>
public const int Monster54 = 254;
/// <summary>
/// Monster55
/// </summary>
public const int Monster55 = 255;
/// <summary>
/// Monster56
/// </summary>
public const int Monster56 = 256;
/// <summary>
/// Monster57
/// </summary>
public const int Monster57 = 257;
/// <summary>
/// Monster58
/// </summary>
public const int Monster58 = 258;
/// <summary>
/// Monster59
/// </summary>
public const int Monster59 = 259;
/// <summary>
/// Monster60
/// </summary>
public const int Monster60 = 260;
/// <summary>
/// Monster61
/// </summary>
public const int Monster61 = 261;
/// <summary>
/// Monster62
/// </summary>
public const int Monster62 = 262;
/// <summary>
/// Monster63
/// </summary>
public const int Monster63 = 263;
/// <summary>
/// Monster64
/// </summary>
public const int Monster64 = 264;
/// <summary>
/// Monster65
/// </summary>
public const int Monster65 = 265;
/// <summary>
/// Monster66
/// </summary>
public const int Monster66 = 266;
/// <summary>
/// Monster67
/// </summary>
public const int Monster67 = 267;
/// <summary>
/// Monster68
/// </summary>
public const int Monster68 = 268;
/// <summary>
/// Monster69
/// </summary>
public const int Monster69 = 269;
/// <summary>
/// Monster70
/// </summary>
public const int Monster70 = 270;
/// <summary>
/// Monster71
/// </summary>
public const int Monster71 = 271;
/// <summary>
/// Monster72
/// </summary>
public const int Monster72 = 272;
/// <summary>
/// Monster73
/// </summary>
public const int Monster73 = 273;
/// <summary>
/// Monster74
/// </summary>
public const int Monster74 = 274;
/// <summary>
/// Monster75
/// </summary>
public const int Monster75 = 275;
/// <summary>
/// Monster76
/// </summary>
public const int Monster76 = 276;
/// <summary>
/// Monster77
/// </summary>
public const int Monster77 = 277;
/// <summary>
/// Monster78
/// </summary>
public const int Monster78 = 278;
/// <summary>
/// Monster79
/// </summary>
public const int Monster79 = 279;
/// <summary>
/// Monster80
/// </summary>
public const int Monster80 = 280;
/// <summary>
/// Monster81
/// </summary>
public const int Monster81 = 281;
/// <summary>
/// Monster82
/// </summary>
public const int Monster82 = 282;
/// <summary>
/// Monster83
/// </summary>
public const int Monster83 = 283;
/// <summary>
/// Monster84
/// </summary>
public const int Monster84 = 284;
/// <summary>
/// FamilyBoss1
/// </summary>
public const int FamilyBoss1 = 301;
/// <summary>
/// FamilyBoss2
/// </summary>
public const int FamilyBoss2 = 302;
/// <summary>
/// FamilyBoss3
/// </summary>
public const int FamilyBoss3 = 303;
/// <summary>
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/// 世界boss
/// </summary>
public const int WorldBoss = 310;
/// <summary>
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/// 1
/// </summary>
public const int SceneTransPoint = 1004;
/// <summary>
/// 1
/// </summary>
public const int Select = 1005;
/// <summary>
/// 人物面板显示
/// </summary>
public const int Character = 1006;
/// <summary>
/// 显示牌
/// </summary>
public const int PvpDisBoard = 1007;
/// <summary>
/// 死亡墓碑
/// </summary>
public const int DeadTomb = 2005;
/// <summary>
/// 技能1攻击特效
/// </summary>
public const int CadSkill1_A = 2101;
/// <summary>
/// 技能1受击特效
/// </summary>
public const int CadSkill1_B = 2102;
/// <summary>
/// 技能2攻击特效
/// </summary>
public const int CadSkill2_A = 2103;
/// <summary>
/// 技能2受击特效
/// </summary>
public const int CadSkill2_B = 2104;
/// <summary>
/// 技能3攻击特效
/// </summary>
public const int CadSkill3_A = 2105;
/// <summary>
/// 技能3受击特效
/// </summary>
public const int CadSkill3_B = 2106;
/// <summary>
/// 技能4受击特效
/// </summary>
public const int CadSkill4_B = 2107;
/// <summary>
/// 技能5受击特效
/// </summary>
public const int CadSkill5_B = 2108;
/// <summary>
/// 技能5持续特效
/// </summary>
public const int CadSkill5_C = 2109;
/// <summary>
/// 技能6受击特效
/// </summary>
public const int CadSkill6_B = 2110;
/// <summary>
/// 技能6持续特效
/// </summary>
public const int CadSkill6_C = 2111;
/// <summary>
/// 技能7受击特效
/// </summary>
public const int CadSkill7_B = 2112;
/// <summary>
/// 技能8攻击特效
/// </summary>
public const int CadSkill8_A = 2113;
/// <summary>
/// 技能8受击特效
/// </summary>
public const int CadSkill8_B = 2114;
/// <summary>
/// 技能9受击特效
/// </summary>
public const int CadSkill9_B = 2115;
/// <summary>
/// 技能9持续特效
/// </summary>
public const int CadSkill9_C = 2116;
/// <summary>
/// 技能10受击特效
/// </summary>
public const int CadSkill10_B = 2117;
/// <summary>
/// 技能11受击特效
/// </summary>
public const int CadSkill11_B = 2118;
/// <summary>
/// 技能12攻击特效
/// </summary>
public const int CadSkill12_A = 2119;
/// <summary>
/// 技能12受击特效
/// </summary>
public const int CadSkill12_B = 2120;
/// <summary>
/// 技能13受击特效
/// </summary>
public const int CadSkill13_B = 2121;
/// <summary>
/// 技能14攻击特效
/// </summary>
public const int CadSkill14_A = 2122;
/// <summary>
/// 技能14受击特效
/// </summary>
public const int CadSkill14_B = 2123;
/// <summary>
/// 技能15受击特效
/// </summary>
public const int CadSkill15_B = 2124;
/// <summary>
/// 技能16受击特效
/// </summary>
public const int CadSkill16_B = 2125;
/// <summary>
/// 技能16持续特效
/// </summary>
public const int CadSkill16_C = 2126;
/// <summary>
/// 技能17攻击特效
/// </summary>
public const int CadSkill17_A = 2127;
/// <summary>
/// 技能17受击特效
/// </summary>
public const int CadSkill17_B = 2128;
/// <summary>
/// 技能18受击特效
/// </summary>
public const int CadSkill18_B = 2129;
/// <summary>
/// 技能18持续特效
/// </summary>
public const int CadSkill18_C = 2130;
/// <summary>
/// 技能19攻击特效
/// </summary>
public const int CadSkill19_A = 2131;
/// <summary>
/// 技能19受击特效
/// </summary>
public const int CadSkill19_B = 2132;
/// <summary>
/// 技能20受击特效
/// </summary>
public const int CadSkill20_B = 2133;
/// <summary>
/// 技能20持续特效
/// </summary>
public const int CadSkill20_C = 2134;
/// <summary>
/// 技能21攻击特效
/// </summary>
public const int CadSkill21_A = 2135;
/// <summary>
/// 技能21受击特效
/// </summary>
public const int CadSkill21_B = 2136;
/// <summary>
/// 技能1攻击特效
/// </summary>
public const int AthSkill1_A = 2201;
/// <summary>
/// 技能1受击特效
/// </summary>
public const int AthSkill1_B = 2202;
/// <summary>
/// 技能2攻击特效
/// </summary>
public const int AthSkill2_A = 2203;
/// <summary>
/// 技能2受击特效
/// </summary>
public const int AthSkill2_B = 2204;
/// <summary>
/// 技能3攻击特效
/// </summary>
public const int AthSkill3_A = 2205;
/// <summary>
/// 技能3受击特效
/// </summary>
public const int AthSkill3_B = 2206;
/// <summary>
/// 技能4攻击特效
/// </summary>
public const int AthSkill4_A = 2207;
/// <summary>
/// 技能4受击特效
/// </summary>
public const int AthSkill4_B = 2208;
/// <summary>
/// 技能5攻击特效
/// </summary>
public const int AthSkill5_A = 2209;
/// <summary>
/// 技能5受击特效
/// </summary>
public const int AthSkill5_B = 2210;
/// <summary>
/// 技能5持续特效
/// </summary>
public const int AthSkill5_C = 2211;
/// <summary>
/// 技能6攻击特效
/// </summary>
public const int AthSkill6_A = 2212;
/// <summary>
/// 技能6受击特效
/// </summary>
public const int AthSkill6_B = 2213;
/// <summary>
/// 技能7攻击特效
/// </summary>
public const int AthSkill7_A = 2214;
/// <summary>
/// 技能7受击特效
/// </summary>
public const int AthSkill7_B = 2215;
/// <summary>
/// 技能8攻击特效
/// </summary>
public const int AthSkill8_A = 2216;
/// <summary>
/// 技能8受击特效
/// </summary>
public const int AthSkill8_B = 2217;
/// <summary>
/// 技能9攻击特效
/// </summary>
public const int AthSkill9_A = 2218;
/// <summary>
/// 技能9受击特效
/// </summary>
public const int AthSkill9_B = 2219;
/// <summary>
/// 技能10攻击特效
/// </summary>
public const int AthSkill10_A = 2220;
/// <summary>
/// 技能10受击特效
/// </summary>
public const int AthSkill10_B = 2221;
/// <summary>
/// 技能10持续特效
/// </summary>
public const int AthSkill10_C = 2222;
/// <summary>
/// 技能11受击特效
/// </summary>
public const int AthSkill11_B = 2223;
/// <summary>
/// 技能12攻击特效
/// </summary>
public const int AthSkill12_A = 2224;
/// <summary>
/// 技能12受击特效
/// </summary>
public const int AthSkill12_B = 2225;
/// <summary>
/// 技能13攻击特效
/// </summary>
public const int AthSkill13_A = 2226;
/// <summary>
/// 技能13受击特效
/// </summary>
public const int AthSkill13_B = 2227;
/// <summary>
/// 技能14攻击特效
/// </summary>
public const int AthSkill14_A = 2228;
/// <summary>
/// 技能14受击特效
/// </summary>
public const int AthSkill14_B = 2229;
/// <summary>
/// 技能15攻击特效
/// </summary>
public const int AthSkill15_A = 2230;
/// <summary>
/// 技能15受击特效
/// </summary>
public const int AthSkill15_B = 2231;
/// <summary>
/// 技能16攻击特效
/// </summary>
public const int AthSkill16_A = 2232;
/// <summary>
/// 技能16受击特效
/// </summary>
public const int AthSkill16_B = 2233;
/// <summary>
/// 技能17受击特效
/// </summary>
public const int AthSkill17_B = 2234;
/// <summary>
/// 技能18受击特效
/// </summary>
public const int AthSkill18_B = 2235;
/// <summary>
/// 技能19受击特效
/// </summary>
public const int AthSkill19_B = 2236;
/// <summary>
/// 技能19持续特效
/// </summary>
public const int AthSkill19_C = 2237;
/// <summary>
/// 技能20受击特效
/// </summary>
public const int AthSkill20_B = 2238;
/// <summary>
/// 技能21攻击特效
/// </summary>
public const int AthSkill21_A = 2239;
/// <summary>
/// 技能21受击特效
/// </summary>
public const int AthSkill21_B = 2240;
/// <summary>
/// 技能1攻击特效
/// </summary>
public const int NurseSkill1_A = 2301;
/// <summary>
/// 技能1受击特效
/// </summary>
public const int NurseSkill1_B = 2302;
/// <summary>
/// 技能2攻击特效
/// </summary>
public const int NurseSkill2_A = 2303;
/// <summary>
/// 技能2受击特效
/// </summary>
public const int NurseSkill2_B = 2304;
/// <summary>
/// 技能3攻击特效
/// </summary>
public const int NurseSkill3_A = 2305;
/// <summary>
/// 技能3受击特效
/// </summary>
public const int NurseSkill3_B = 2306;
/// <summary>
/// 技能4受击特效
/// </summary>
public const int NurseSkill4_B = 2307;
/// <summary>
/// 技能5受击特效
/// </summary>
public const int NurseSkill5_B = 2308;
/// <summary>
/// 技能6攻击特效
/// </summary>
public const int NurseSkill6_B = 2309;
/// <summary>
/// 技能7受击特效
/// </summary>
public const int NurseSkill7_B = 2310;
/// <summary>
/// 技能8受击特效
/// </summary>
public const int NurseSkill8_B = 2311;
/// <summary>
/// 技能9攻击特效
/// </summary>
public const int NurseSkill9_B = 2312;
/// <summary>
/// 技能10攻击特效
/// </summary>
public const int NurseSkill10_A = 2313;
/// <summary>
/// 技能10受击特效
/// </summary>
public const int NurseSkill10_B = 2314;
/// <summary>
/// 技能11攻击特效
/// </summary>
public const int NurseSkill11_A = 2315;
/// <summary>
/// 技能11受击特效
/// </summary>
public const int NurseSkill11_B = 2316;
/// <summary>
/// 技能12攻击特效
/// </summary>
public const int NurseSkill12_A = 2317;
/// <summary>
/// 技能12受击特效
/// </summary>
public const int NurseSkill12_B = 2318;
/// <summary>
/// 技能12持续特效
/// </summary>
public const int NurseSkill12_C = 2319;
/// <summary>
/// 技能13攻击特效
/// </summary>
public const int NurseSkill13_A = 2320;
/// <summary>
/// 技能13受击特效
/// </summary>
public const int NurseSkill13_B = 2321;
/// <summary>
/// 技能14攻击特效
/// </summary>
public const int NurseSkill14_A = 2322;
/// <summary>
/// 技能14受击特效
/// </summary>
public const int NurseSkill14_B = 2323;
/// <summary>
/// 技能15受击特效
/// </summary>
public const int NurseSkill15_B = 2324;
/// <summary>
/// 技能16攻击特效
/// </summary>
public const int NurseSkill16_A = 2325;
/// <summary>
/// 技能16受击特效
/// </summary>
public const int NurseSkill16_B = 2326;
/// <summary>
/// 技能17受击特效
/// </summary>
public const int NurseSkill17_B = 2327;
/// <summary>
/// 技能18受击特效
/// </summary>
public const int NurseSkill18_B = 2328;
/// <summary>
/// 技能19攻击特效
/// </summary>
public const int NurseSkill19_B = 2329;
/// <summary>
/// 技能20受击特效
/// </summary>
public const int NurseSkill20_B = 2330;
/// <summary>
/// 技能21攻击特效
/// </summary>
public const int NurseSkill21_A = 2331;
/// <summary>
/// 技能21受击特效
/// </summary>
public const int NurseSkill21_B = 2332;
/// <summary>
/// 技能1攻击特效
/// </summary>
public const int Superman_Skill1_A = 2401;
/// <summary>
/// 技能1受击特效
/// </summary>
public const int Superman_Skill1_B = 2402;
/// <summary>
/// 技能2攻击特效
/// </summary>
public const int Superman_Skill2_A = 2403;
/// <summary>
/// 技能2受击特效
/// </summary>
public const int Superman_Skill2_B = 2404;
/// <summary>
/// 技能3攻击特效
/// </summary>
public const int Superman_Skill3_A = 2405;
/// <summary>
/// 技能3受击特效
/// </summary>
public const int Superman_Skill3_B = 2406;
/// <summary>
/// 技能4攻击特效
/// </summary>
public const int Superman_Skill4_A = 2407;
/// <summary>
/// 技能4受击特效
/// </summary>
public const int Superman_Skill4_B = 2408;
/// <summary>
/// 技能5攻击特效
/// </summary>
public const int Superman_Skill5_A = 2409;
/// <summary>
/// 技能5受击特效
/// </summary>
public const int Superman_Skill5_B = 2410;
/// <summary>
/// 技能6攻击特效
/// </summary>
public const int Superman_Skill6_A = 2411;
/// <summary>
/// 技能6受击特效
/// </summary>
public const int Superman_Skill6_B = 2412;
/// <summary>
/// 技能7攻击特效
/// </summary>
public const int Superman_Skill7_A = 2413;
/// <summary>
/// 技能7受击特效
/// </summary>
public const int Superman_Skill7_B = 2414;
/// <summary>
/// 技能8攻击特效
/// </summary>
public const int Superman_Skill8_A = 2415;
/// <summary>
/// 技能8受击特效
/// </summary>
public const int Superman_Skill8_B = 2416;
/// <summary>
/// 技能8持续特效
/// </summary>
public const int Superman_Skill8_C = 2417;
/// <summary>
/// 技能9攻击特效
/// </summary>
public const int Superman_Skill9_A = 2418;
/// <summary>
/// 技能9受击特效
/// </summary>
public const int Superman_Skill9_B = 2419;
/// <summary>
/// 技能10攻击特效
/// </summary>
public const int Superman_Skill10_A = 2420;
/// <summary>
/// 技能10受击特效
/// </summary>
public const int Superman_Skill10_B = 2421;
/// <summary>
/// 技能10持续特效
/// </summary>
public const int Superman_Skill10_C = 2422;
/// <summary>
/// 技能11受击特效
/// </summary>
public const int Superman_Skill11_B = 2423;
/// <summary>
/// 技能11持续特效
/// </summary>
public const int Superman_Skill11_C = 2424;
/// <summary>
/// 技能12受击特效
/// </summary>
public const int Superman_Skill12_B = 2425;
/// <summary>
/// 技能13攻击特效
/// </summary>
public const int Superman_Skill13_A = 2426;
/// <summary>
/// 技能13受击特效
/// </summary>
public const int Superman_Skill13_B = 2427;
/// <summary>
/// 技能13持续特效
/// </summary>
public const int Superman_Skill13_C = 2428;
/// <summary>
/// 技能14受击特效
/// </summary>
public const int Superman_Skill14_B = 2429;
/// <summary>
/// 技能15受击特效
/// </summary>
public const int Superman_Skill15_B = 2430;
/// <summary>
/// 技能15持续特效
/// </summary>
public const int Superman_Skill15_C = 2431;
/// <summary>
/// 技能16受击特效
/// </summary>
public const int Superman_Skill16_B = 2432;
/// <summary>
/// 技能17受击特效
/// </summary>
public const int Superman_Skill17_B = 2433;
/// <summary>
/// 技能18受击特效
/// </summary>
public const int Superman_Skill18_B = 2434;
/// <summary>
/// 技能19受击特效
/// </summary>
public const int Superman_Skill19_B = 2435;
/// <summary>
/// 技能19持续特效
/// </summary>
public const int Superman_Skill19_C = 2436;
/// <summary>
/// 技能20受击特效
/// </summary>
public const int Superman_Skill20_B = 2437;
/// <summary>
/// 技能21攻击特效
/// </summary>
public const int Superman_Skill21_A = 2438;
/// <summary>
/// 技能21受击特效
/// </summary>
public const int Superman_Skill21_B = 2439;
/// <summary>
/// 怪物技能1攻击特效
/// </summary>
public const int Monster_Skill1_A = 3001;
/// <summary>
/// 怪物技能1受击特效
/// </summary>
public const int Monster_Skill1_B = 3002;
/// <summary>
/// 怪物技能2攻击特效
/// </summary>
public const int Monster_Skill2_A = 3003;
/// <summary>
/// 怪物技能2受击特效
/// </summary>
public const int Monster_Skill2_B = 3004;
/// <summary>
/// 怪物技能3攻击特效
/// </summary>
public const int Monster_Skill3_A = 3005;
/// <summary>
/// 怪物技能3受击特效
/// </summary>
public const int Monster_Skill3_B = 3006;
/// <summary>
/// 怪物技能4攻击特效
/// </summary>
public const int Monster_Skill4_A = 3007;
/// <summary>
/// 怪物技能4受击特效
/// </summary>
public const int Monster_Skill4_B = 3008;
/// <summary>
/// 怪物技能5攻击特效
/// </summary>
public const int Monster_Skill5_A = 3009;
/// <summary>
/// 怪物技能5受击特效
/// </summary>
public const int Monster_Skill5_B = 3010;
/// <summary>
/// 怪物技能6攻击特效
/// </summary>
public const int Monster_Skill6_A = 3011;
/// <summary>
/// 怪物技能6受击特效
/// </summary>
public const int Monster_Skill6_B = 3012;
/// <summary>
/// 怪物技能7攻击特效
/// </summary>
public const int Monster_Skill7_A = 3013;
/// <summary>
/// 怪物技能7受击特效
/// </summary>
public const int Monster_Skill7_B = 3014;
/// <summary>
/// 怪物技能8攻击特效
/// </summary>
public const int Monster_Skill8_A = 3015;
/// <summary>
/// 怪物技能8受击特效
/// </summary>
public const int Monster_Skill8_B = 3016;
/// <summary>
/// 怪物技能9攻击特效
/// </summary>
public const int Monster_Skill9_A = 3017;
/// <summary>
/// 怪物技能9受击特效
/// </summary>
public const int Monster_Skill9_B = 3018;
/// <summary>
/// 怪物技能10攻击特效
/// </summary>
public const int Monster_Skill10_A = 3019;
/// <summary>
/// 怪物技能10受击特效
/// </summary>
public const int Monster_Skill10_B = 3020;
/// <summary>
/// 怪物技能11攻击特效
/// </summary>
public const int Monster_Skill11_A = 3021;
/// <summary>
/// 怪物技能11受击特效
/// </summary>
public const int Monster_Skill11_B = 3022;
/// <summary>
/// 怪物技能12攻击特效
/// </summary>
public const int Monster_Skill12_A = 3023;
/// <summary>
/// 怪物技能12受击特效
/// </summary>
public const int Monster_Skill12_B = 3024;
/// <summary>
/// 怪物技能13持续特效
/// </summary>
public const int Monster_Skill13_C = 3025;
/// <summary>
/// 怪物技能14受击特效
/// </summary>
public const int Monster_Skill14_B = 3026;
/// <summary>
/// 怪物技能15持续特效
/// </summary>
public const int Monster_Skill15_C = 3027;
/// <summary>
/// 怪物技能16持续特效
/// </summary>
public const int Monster_Skill16_C = 3028;
/// <summary>
/// Scene_Login
/// </summary>
public const int Scene_Login = 10001;
/// <summary>
/// Scene_CreateRole
/// </summary>
public const int Scene_CreateRole = 10002;
/// <summary>
/// Scene_EnterGame
/// </summary>
public const int Scene_EnterGame = 10003;
/// <summary>
/// Scene_MainCity
/// </summary>
public const int Scene_MainCity = 10004;
/// <summary>
/// Scene_MarvellousSquare
/// </summary>
public const int Scene_MarvellousSquare = 10005;
/// <summary>
/// Scene_Beach
/// </summary>
public const int Scene_Beach = 10006;
/// <summary>
/// Scene_HonorTemple
/// </summary>
public const int Scene_HonorTemple = 10007;
/// <summary>
/// Scene_GuardianPark
/// </summary>
public const int Scene_GuardianPark = 10008;
/// <summary>
/// Scene_Challenge
/// </summary>
public const int Scene_Challenge = 10009;
/// <summary>
/// Scene_Boss
/// </summary>
public const int Scene_Boss = 10010;
/// <summary>
/// Scene_MainStory1
/// </summary>
public const int Scene_MainStory1 = 10011;
/// <summary>
/// Scene_MainStory2
/// </summary>
public const int Scene_MainStory2 = 10012;
/// <summary>
/// Scene_MainStory3
/// </summary>
public const int Scene_MainStory3 = 10013;
/// <summary>
/// Scene_MainStory4
/// </summary>
public const int Scene_MainStory4 = 10014;
/// <summary>
/// Scene_MainStory5
/// </summary>
public const int Scene_MainStory5 = 10015;
/// <summary>
/// Scene_MainStory6
/// </summary>
public const int Scene_MainStory6 = 10016;
/// <summary>
/// Scene_MainStory7
/// </summary>
public const int Scene_MainStory7 = 10017;
/// <summary>
/// Scene_MainStory8
/// </summary>
public const int Scene_MainStory8 = 10018;
/// <summary>
/// Scene_MainStory9
/// </summary>
public const int Scene_MainStory9 = 10019;
/// <summary>
/// Scene_MainStory10
/// </summary>
public const int Scene_MainStory10 = 10020;
/// <summary>
/// Scene_MainStory11
/// </summary>
public const int Scene_MainStory11 = 10021;
/// <summary>
/// Scene_MainStory12
/// </summary>
public const int Scene_MainStory12 = 10022;
/// <summary>
/// Scene_MainStory13
/// </summary>
public const int Scene_MainStory13 = 10023;
/// <summary>
/// Scene_MainStory14
/// </summary>
public const int Scene_MainStory14 = 10024;
/// <summary>
/// Scene_MainStory15
/// </summary>
public const int Scene_MainStory15 = 10025;
/// <summary>
/// Scene_MainStory16
/// </summary>
public const int Scene_MainStory16 = 10026;
/// <summary>
/// Scene_FimalyBattle
/// </summary>
public const int Scene_FimalyBattle = 10027;
/// <summary>
/// Scene_ActiveTask
/// </summary>
public const int Scene_ActiveTask = 10028;
}
}