CTT/Unity/Assets/HotfixView/Event/UI/OpenUI/OpenShopUIEvent.cs

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using ET.EventType;
using ET;
using System;
using System.Collections.Generic;
namespace ET
{
public class OpenShopUIEvent : AEvent<OpenShopUI>
{
public override async ETTask Run(OpenShopUI args)
{
PosHelper.CheckSceneError(Cal.DataTable.Sys_SceneId.Scene_MainCity, "商店");
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FUI_ShopUI ui =await FUIHelper.Open<FUI_ShopUI>(args.zoneScene, FUIPackage.Shop_ShopUI, WindowPos.Center, (_ui)=>
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{
//ui.m_Effect.Play();
});
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FUIWindowComponent window = ui.GetComponent<FUIWindowComponent>();
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ui.AddComponent<ShopUI>();
window.Window.OnHideEvent += () =>
{
ui.RemoveComponent<ShopUI>();
};
await ETTask.CompletedTask;
}
}
}