CTT/Unity/Assets/Hotfix/Logic/Behaviour/Game/Event/Other/BackMainCityEvent.cs

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using ET;
using ET.EventType;
using UnityEngine;
namespace ET
{
public class BackMainCityEvent: AEvent<BackMainCity>
{
public override async ETTask Run(BackMainCity args)
{
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M2C_BackMainCity ret = (M2C_BackMainCity)await SessionComponent.Instance.Session.Call(new C2M_BackMainCity() { });
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if (!ret.Message.IsNullOrEmpty())
{
Game.EventSystem.Publish(new ET.EventType.ShowTipUI
{
tip = ret.Message
}).Coroutine();
return;
}
}
}
}