CTT/Server/Model/Demo/UserComponent.cs

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2021-04-08 20:09:59 +08:00
using System.Collections.Generic;
namespace ET
{
/// <summary>
/// 用于Map服务器
/// </summary>
public class UserComponent : Entity
{
public static UserComponent Instance { get; private set; }
private readonly Dictionary<long, User> idPlayers = new Dictionary<long, User>();
public void Awake()
{
Instance = this;
}
public void Add(User user)
{
if(!this.idPlayers.TryAdd(user.Id, user))
{
Log.Error($"userDic has user where id = {user.Id}");
idPlayers[user.Id] = user;
}
}
/// <summary>
/// 从缓存获取
/// </summary>
/// <param name="id"></param>
/// <returns></returns>
public User Get(long id)
{
if(!this.idPlayers.TryGetValue(id, out User user))
{
return null;
}
return user;
}
public bool Remove(long id)
{
return this.idPlayers.Remove(id);
}
public int Count
{
get
{
return this.idPlayers.Count;
}
}
public IEnumerable<User> GetAll()
{
return this.idPlayers.Values;
}
public override void Dispose()
{
if (this.IsDisposed)
{
return;
}
base.Dispose();
foreach (User player in this.idPlayers.Values)
{
player.Dispose();
}
Instance = null;
}
}
}