CTT/Server/Hotfix/Game/Common/ConstDifine.cs

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using System;
using System.Collections.Generic;
namespace ET
{
public class ConstDefine
{
public const float MoveSpeed = 3.5f;
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//0.50f, 0.46f, 0.41f, 0.35f
public static readonly float[] HpDifficultyArr = { 0, 0.50f, 0.96f, 1.37f, 1.72f };
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// 0.18f, 0.16f, 0.12f, 0.08f
public static readonly float[] AtkDefDifficultyArr = { 0, 0.18f, 0.34f, 0.46f, 0.53f };
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public const float EquipMaxRandom = 0.2f;
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public static readonly int[] AddEnergyPriceArr = new[] { 0, 10 * 10000, 100 * 10000, 300 * 10000, 500 * 10000, 1000 * 10000, 1000 * 10000 };
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public const int MaxEnergy = 2000;
public const int EnergyPer30Minute = 16;
public const int AutoEnergyMax = 800;
public const int AddEnergyPerCount = 100;
public const float RealDamageRate = 3.5f;
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public static readonly int[] PersonalPvpScordArr = new[] { 0, 50, 100 };
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public const int PersonalMaxBattleCount = 100;
//最大暴击率
public const float MaxCritRate = 0.95f;
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//基础暴击伤害
public const float BaseCritDamage = 1.5f;
public const int DamageStrTimes = 36;
public const int DamageLevelTimes = 50;
public const float DamagePhyTimes = 1200;
public const float DamageStaTimes = 600;
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public const int BattleStartTime = 5000;
public const int DefaultBattleTime = 60 * 60 * 1000;
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public const int MainStoryBattleTime = 10 * 60 * 1000;
public const int FamilyBossBattleTime = 30 * 60 * 1000;
public const int PKBattleTime = 20 * 60 * 1000;
public const int BossBattleTime = 15 * 60 * 1000;
public const int ManulEquipBattleTime = 15 * 60 * 1000;
public const int TrialCopyBattleTime = 15 * 60 * 1000;
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public static readonly float[] ExpBaseArr = new[] { 0.01f, 0.0005f, 0.001f, 0.002f };
public static readonly float[] ExpPowerArr = new[] { 3, 4, 4, 4f };
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public static readonly int[] AddSkillPointPerLevelArr = { 150, 300, 500, 800 };
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public const int AutoAddCharacterPointPerLevel = 10;
public const int AddCharacterPointPerLevel = 4;
public const int StartTime = 5 * 1000;
public const int EquipMaxLevel = 20;
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//转生材料
public static readonly int[] TransMaterialIdArr = { 20141, 20262, 20263 };
public const int RefreshEquipMainAttributePrice = 1000 * 10000;
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public const int RefreshEquipAffixePrice = 1000 * 10000;
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//金币怪掉落
public static readonly int[] MapCoinArr = { 100 * 10000, 500 * 10000 };
public static readonly int[] MapVoucherArr = { 1, 10 };
public const int AddMapCointPrice = 20;
public const string BagFullError = "背包已满,请及时清理!";
public static readonly int[] IdleBattleAddCoinArr = { 5000, 25000 };
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public static readonly float[] MainstoryAddCoeconfident =
{
1, 1.1f, 1.2f, 1.3f, 1.5f, 1.8f, 2.1f, 2.5f, 2.9f, 3.4f, 4f, 4.3f, 4.6f, 4.9f, 5.1f, 5.5f
};
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public const int ChangeNickNamePrice = 1000;
public static readonly int[] EpicMaxManulCountArr = { 80, 100 };
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public static readonly int[] ExpGoodsIdArr = { 110352, 110351, 110350, 110349, };
public static readonly int[] HpGoodsIdArr = { 110810, 110809, 110328, 110327 };
public static readonly int[] MpGoodsIdArr = { 110812, 110811, 110330, 110329 };
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public static readonly float[] StarSoulViceAttributeAddArr = { 0.8f, 1.2f };
public static readonly float[] StarSoulViceAttributeAddArr1 = { 1.0f, 1.2f };
public static readonly float[] StarSoulViceAttributeAddArr2 = { 1.1f, 1.4f };
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public const int MaxMemberCount = 5;
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}
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}