2021-04-08 20:09:59 +08:00
|
|
|
|
/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
|
|
|
|
|
|
|
|
|
|
using ET;
|
|
|
|
|
using FairyGUI;
|
|
|
|
|
using FairyGUI.Utils;
|
|
|
|
|
|
|
|
|
|
namespace ET
|
|
|
|
|
{
|
|
|
|
|
[ObjectSystem]
|
|
|
|
|
public class FUI_SkillUI_AwakeSystem : AwakeSystem<FUI_SkillUI, GObject>
|
|
|
|
|
{
|
|
|
|
|
public override void Awake(FUI_SkillUI self, GObject go)
|
|
|
|
|
{
|
|
|
|
|
self.Awake(go);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public sealed class FUI_SkillUI : FUI
|
|
|
|
|
{
|
|
|
|
|
public const string UIPackageName = "Skill";
|
|
|
|
|
public const string UIResName = "SkillUI";
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// {uiResName}的组件类型(GComponent、GButton、GProcessBar等),它们都是GObject的子类。
|
|
|
|
|
/// </summary>
|
|
|
|
|
public GComponent self;
|
|
|
|
|
|
|
|
|
|
public FUI_SkillFrame m_frame;
|
|
|
|
|
public GList m_autoSkillList;
|
|
|
|
|
public GButton m_btnSave;
|
|
|
|
|
public GButton m_btnHelper;
|
|
|
|
|
public FUI_Skill_JunGuan m_comJob1;
|
|
|
|
|
public FUI_Skill_YunDongYuan m_comJob2;
|
|
|
|
|
public FUI_Skill_HuShi m_comJob3;
|
|
|
|
|
public FUI_Skill_ChaoNengLi m_comJob4;
|
|
|
|
|
public GTextField m_txtSkillPoint;
|
|
|
|
|
public GButton m_btnFreeReSet;
|
|
|
|
|
public GButton m_btnReSet;
|
|
|
|
|
public const string URL = "ui://7fc8sjen8tnc9";
|
|
|
|
|
|
|
|
|
|
private static GObject CreateGObject()
|
|
|
|
|
{
|
|
|
|
|
return UIPackage.CreateObject(UIPackageName, UIResName);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private static void CreateGObjectAsync(UIPackage.CreateObjectCallback result)
|
|
|
|
|
{
|
|
|
|
|
UIPackage.CreateObjectAsync(UIPackageName, UIResName, result);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static FUI_SkillUI CreateInstance(Entity domain)
|
|
|
|
|
{
|
|
|
|
|
return EntityFactory.Create<FUI_SkillUI, GObject>(domain, CreateGObject());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static ETTask<FUI_SkillUI> CreateInstanceAsync(Entity domain)
|
|
|
|
|
{
|
|
|
|
|
ETTaskCompletionSource<FUI_SkillUI> tcs = new ETTaskCompletionSource<FUI_SkillUI>();
|
|
|
|
|
|
|
|
|
|
CreateGObjectAsync((go) =>
|
|
|
|
|
{
|
|
|
|
|
tcs.SetResult(EntityFactory.Create<FUI_SkillUI, GObject>(domain, go));
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
return tcs.Task;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static FUI_SkillUI Create(Entity domain,GObject go)
|
|
|
|
|
{
|
|
|
|
|
return EntityFactory.Create<FUI_SkillUI, GObject>(domain,go);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 通过此方法获取的FUI,在Dispose时不会释放GObject,需要自行管理(一般在配合FGUI的Pool机制时使用)。
|
|
|
|
|
/// </summary>
|
|
|
|
|
public static FUI_SkillUI GetFormPool(Entity domain,GObject go)
|
|
|
|
|
{
|
2021-04-16 00:06:30 +08:00
|
|
|
|
var fui = go.Get<FUI_SkillUI>();
|
2021-04-08 20:09:59 +08:00
|
|
|
|
|
|
|
|
|
if(fui == null)
|
|
|
|
|
{
|
|
|
|
|
fui = Create(domain,go);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fui.isFromFGUIPool = true;
|
|
|
|
|
|
|
|
|
|
return fui;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void Awake(GObject go)
|
|
|
|
|
{
|
|
|
|
|
if(go == null)
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GObject = go;
|
|
|
|
|
|
|
|
|
|
if (string.IsNullOrWhiteSpace(Name))
|
|
|
|
|
{
|
|
|
|
|
Name = Id.ToString();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
self = (GComponent)go;
|
|
|
|
|
|
|
|
|
|
self.Add(this);
|
|
|
|
|
|
2021-04-16 00:06:30 +08:00
|
|
|
|
var com = go.asCom;
|
2021-04-08 20:09:59 +08:00
|
|
|
|
|
|
|
|
|
if(com != null)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
m_frame = FUI_SkillFrame.Create(domain,com.GetChildAt(0));
|
|
|
|
|
m_autoSkillList = (GList)com.GetChildAt(2);
|
|
|
|
|
m_btnSave = (GButton)com.GetChildAt(3);
|
|
|
|
|
m_btnHelper = (GButton)com.GetChildAt(4);
|
|
|
|
|
m_comJob1 = FUI_Skill_JunGuan.Create(domain,com.GetChildAt(6));
|
|
|
|
|
m_comJob2 = FUI_Skill_YunDongYuan.Create(domain,com.GetChildAt(7));
|
|
|
|
|
m_comJob3 = FUI_Skill_HuShi.Create(domain,com.GetChildAt(8));
|
|
|
|
|
m_comJob4 = FUI_Skill_ChaoNengLi.Create(domain,com.GetChildAt(9));
|
|
|
|
|
m_txtSkillPoint = (GTextField)com.GetChildAt(10);
|
|
|
|
|
m_btnFreeReSet = (GButton)com.GetChildAt(11);
|
|
|
|
|
m_btnReSet = (GButton)com.GetChildAt(12);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
public override void Dispose()
|
|
|
|
|
{
|
|
|
|
|
if(IsDisposed)
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
base.Dispose();
|
|
|
|
|
|
|
|
|
|
self.Remove();
|
|
|
|
|
self = null;
|
|
|
|
|
|
|
|
|
|
m_frame.Dispose();
|
|
|
|
|
m_frame = null;
|
|
|
|
|
m_autoSkillList = null;
|
|
|
|
|
m_btnSave = null;
|
|
|
|
|
m_btnHelper = null;
|
|
|
|
|
m_comJob1.Dispose();
|
|
|
|
|
m_comJob1 = null;
|
|
|
|
|
m_comJob2.Dispose();
|
|
|
|
|
m_comJob2 = null;
|
|
|
|
|
m_comJob3.Dispose();
|
|
|
|
|
m_comJob3 = null;
|
|
|
|
|
m_comJob4.Dispose();
|
|
|
|
|
m_comJob4 = null;
|
|
|
|
|
m_txtSkillPoint = null;
|
|
|
|
|
m_btnFreeReSet = null;
|
|
|
|
|
m_btnReSet = null;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|